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PostPosted: Mon Jul 06, 2015 2:20 pm 
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Joined: Mon Jul 07, 2008 7:40 pm
Posts: 61
Got bored refreshing my Unity3D mindset for job interviews after spending a month buried in HeroTrainer. I started just seeing how hard it would be to write a 4-color palette-substitution shader, and after discovering that was not at all difficult, and also not really relevant to the jobs I'm going for, I kinda let things roll downhill. ~4 days later, I find myself sitting in front of a nearly-complete PPU emulator written in Unity C#. I have no particular intent to build out a full NES emulator, but this could still be a cool toy to play with for indie development or as a graphical starting point if someone wants to build/port the 6502 core, pAPU, memory map, etc. required for a full system emulator.

Project's in the list at http://www.psychsoftware.org/portfolio/ ... &sec=Other
Direct link to a web demo: http://www.psychsoftware.org/portfolio/ ... U_Web.html

Attachment:
File comment: built Unity app
UPPU.png
UPPU.png [ 11.16 KiB | Viewed 3165 times ]

Attachment:
File comment: WiP Unity workspace
8bht_mockraster.png
8bht_mockraster.png [ 122.25 KiB | Viewed 3165 times ]

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Psych Software- failing to profit from retro/indie development since before it was cool
http://www.psychsoftware.org


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