bigger version of NES palette
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bigger version of NES palette
I'm making this palette so I can make sure my artwork can be as graphically consistent as possible. I started out with some color ramps used in Alisha's Adventure, and arranged them in an NES-like palette. I can probably expand the number of hues to 16, and have a second level of saturation.
Go ahead and edit this palette to fix any think that looks bad.
Go ahead and edit this palette to fix any think that looks bad.
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- Alisha's Adventure master palette.png (410 Bytes) Viewed 6144 times
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Re: bigger version of NES palette
Anyone have an opinion on this? Is it a good idea or not?
- Drew Sebastino
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Re: bigger version of NES palette
I'm really not understanding the point...
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Re: bigger version of NES palette
Having a smaller palette to work with makes it easier to choose colors.
Re: bigger version of NES palette
I have to agree with this. As an NES artist, I'd find it pretty difficult to pick colors on the SNES or the Game Gear. Your idea of coming up with a made up palette to reduce the options is an interesting way to solve that issue.psycopathicteen wrote:Having a smaller palette to work with makes it easier to choose colors.
- rainwarrior
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Re: bigger version of NES palette
It's pretty normal for art direction for any project to create palettes to use as a style guide.
As for why you'd want to use an NES-like palette but not an actual NES-palette, I don't see how that would have any use for meeting technical requirements, but it's fine as a stylistic choice, I suppose? Why would it matter to anyone but you?
As for why you'd want to use an NES-like palette but not an actual NES-palette, I don't see how that would have any use for meeting technical requirements, but it's fine as a stylistic choice, I suppose? Why would it matter to anyone but you?
Re: bigger version of NES palette
Once you start altering restrictions, they lose all meaning.
The Creative subforum of the TIGSource forums have produced some of the best conversations regarding palettes for indie PC games I've seen. I suggest digging through there.
The Creative subforum of the TIGSource forums have produced some of the best conversations regarding palettes for indie PC games I've seen. I suggest digging through there.
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Re: bigger version of NES palette
Right now I have 100 colors. I think it's time to add some desaturated colors.
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- Alisha's Adventure master palette.png (522 Bytes) Viewed 5943 times
Re: bigger version of NES palette
If I were "just" going to make an expanded version of the NES palette, I'd probably end up with the 5200/7800's palette.
Or maybe the MCGA default palette.
Or maybe the MCGA default palette.
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Re: bigger version of NES palette
I think the 5200/7800 colors are too dull, and have bad luma contrast.lidnariq wrote:If I were "just" going to make an expanded version of the NES palette, I'd probably end up with the 5200/7800's palette.
Or maybe the MCGA default palette.
Re: bigger version of NES palette
The MCGA default palette is really really ugly.
Here come the fortune cookies! Here come the fortune cookies! They're wearing paper hats!
Re: bigger version of NES palette
Mostly I just wanted to point that if you take 5 of the 9 hue sweeps in it, and reordered them appropriately, you get something that looks awfully similar to the last thing that psychopathicteen put together:
I'm ignoring the inherited CGA palette and the greyscale sweep.