Hey tepples.
Please don't take all of this responsibility on your own. We (not me perhaps) can all help you with this.
Now for my post that took like 6 hours to write, because I had a hard time conveying that I am really VERY positive to this, and I just want to help out in some way by giving some ideas. Also, swedish is my 'modersmål' so it is pretty hard sometimes to express exactly what I intend to.
I think this is the start of a great initiative! I for one would have loved this back in mid 2013 staring at a grey/gray screen
What comes to mind is the professional aspect of this setup. I don't have anything against the setup nor the 'tools' themselves. In fact, this approach could be the very defacto standard of comming NES dev. The answer to: how do I make my own NES game? to keep it simple. Well, you do this.
A lot of folks here use ca65. I can't complain since I never had the time nor patience to actually try it out for myself.
It would really be easier to help people if every piece of code and tool "worked the same" for everyone. It is a neat idea.
However, for a lot of people starting from pretty much nothing - not all of them, the intimidation factor of having to install, script and configure "this" and "that" in order to get "that and this" to work is what might keep them from even starting.
Yes, sooner or later you will have to do this anyway in some form.
Even though most of us don't see a problem with a bit of configuration, I can see why newbies would prefer to "drag and drop" instead of having all this setup for some 8 pixel sprite on a background that 'doesn't even stomp Goombas'. I was one of them.
"I need to do all that?? Nah screw that, here is something much simpler.."
And that might be the reason why many eventually come to this forum with NN based tutorial code for NESASM3 asking for help.
Don't get me wrong, we (as a community) need the best, most experienced and talanted people to make a once and for all tutorial as good as the wiki, in a 'real life situation' whereto people can look for reference.
But now, that will also require the reader to adapt to a more complex set of tools in order to get started.
I really like my ASM6. I know it may not be as advanced as ca65+stuff, but I haven't yet found anything I can't do with it. As long as I can't find a reason to change, why do it? The png to chr converter (?) sure would be sweet though..
Anyway.. So maybe there could be... 2 or 3 different options for the newcommer to start with in order to adjust to their taste? Anyone want/able to translate the tutorial code from one assembler to another to keep every bit of choice there could be?
Just some thoughts.
Like I wrote, it is hard for me to type in english exactly how I mean, but I hope my opinion is of any use.