darryl.revok wrote:I designed a second character, just curious to see what you guys think.
I think it looks nice, but it certainly doesn't belong in the same game as the girl you made before. The girl is drawn in classic SD style, she's chubby and has a very detailed head. This guy is completely different, he doesn't have a face, the proportions are far from the typical SD, even though he still looks deformed in other ways (short legs, normal torso). The styles don't match a all, and would clash horribly if used together, IMO.
Namely he size of his sword isn't consistent. I think my main character has this problem here and there as well, but I feel like this is something that needs to be addressed at the time I start fitting everything into 8x8 tiles.
One important thing to consider when making the sizes consistent is the pixel aspect ratio of the console. The NES doesn't have square pixels, so an object that's 8 pixels wide should not be 8 pixels tall when rotated 90 degrees. The NTSC NES has a PAR of 8:7, so everything looks 1.1428571 times wider. This means that an object that's 8 pixels wide will appear to be 9.14 pixels wide, so when you draw it rotated by 90 degrees you should make it 9 pixels tall.