tepples wrote:
This capture card palette has a much greener dark olive ($08) than what I've seen on TVs.
Speaking of "dark olive", I might need to start a new topic about coming up with names of colors that programmers can use when communicating with artists.
$08 looks kind of green like that on my LCD TV I think.
I like the idea of agreeing on names of the colours.
I've made colour labels in my program to make it easier to remember what colour is what. I just made up names based on how they looked like in the Family BASIC CGSET chart and the Nintendulator palette. If better names was agreed on, I'd love to use those instead.
Here it is (also includes some comments of what games are using what colours):
Code:
;Colour constants:
;Only the 52 unique/safe colours out of the 64 possible colours are included.
;Excluded colours are: The "forbidden greyscale" ($0D, $1D, $2D and $3D), the
;white $20 (since it's identical to $30) and all of the blacks that are
;identical to $0F (the $0E-scale, $1F, $2F and $3F).
;Colour scales goes from 0-3 (darker to lighter).
;Colour names should only be seen as a general guidance.
;For example waterblue and skyblue may both be used for water or sky,
;yellow may also contain orange and purple may contain pink and so on.
;-------------------------------------------------------------------------------
;Black and White
col_black = $0F ;classic black backdrop colour
col_white = $30 ;most commonly used white
;-------------------------------------------------------------------------------
;Grey
col_grey0 = $00 ;dark grey, DQ mountains
col_grey1 = $10 ;light grey, DQ mountains
;-------------------------------------------------------------------------------
;Blue
col_waterblue0 = $01 ;FF menu blue
col_waterblue1 = $11 ;DQ water/sky, Rockman armor (dark part)
col_waterblue2 = $21 ;FF sea, thief hair
col_waterblue3 = $31 ;FF sea
col_skyblue0 = $02
col_skyblue1 = $12 ;DQ hero blue armor
col_skyblue2 = $22 ;Super Mario Bros sky
col_skyblue3 = $32
col_plumblue0 = $03
col_plumblue1 = $13
col_plumblue2 = $23 ;Akumajou Dracula whip
col_plumblue3 = $33
col_purple0 = $04
col_purple1 = $14
col_purple2 = $24 ;Lady pink (Donkey Kong)
col_purple3 = $34 ;Akumajou Dracula whip
;-------------------------------------------------------------------------------
;Red
col_pink0 = $05
col_pink1 = $15
col_pink2 = $25 ;Lady pink (Family BASIC), cursor (Donkey Kong)
col_pink3 = $35 ;Lady skin (Family BASIC), DQ common skin
col_red0 = $06 ;Donkey Kong brown
col_red1 = $16 ;Mario red
col_red2 = $26
col_red3 = $36 ;Mario skin, FF common skin
col_yellow0 = $07
col_yellow1 = $17 ;Lady hair (Family BASIC), barrel brown (Donkey Kong)
col_yellow2 = $27 ;Samus yellow, Lady hair (Donkey Kong), DQ tree stem
col_yellow3 = $37 ;Zelda I ground, DQ desert/hill
col_brown0 = $08
col_brown1 = $18 ;FF monk hair, MetaFight bush
col_brown2 = $28 ;FF thief/monk skin, MetaFight bush
col_brown3 = $38 ;Rockman face and rockbuster beam
;-------------------------------------------------------------------------------
;Green
col_grassgreen0 = $09
col_grassgreen1 = $19 ;Luigi green, FF forest
col_grassgreen2 = $29 ;Link green (Zelda I), DQ grass, FF forest
col_grassgreen3 = $39
col_leafgreen0 = $0A ;MetaFight bush
col_leafgreen1 = $1A ;DQ tree/grass, FF grass/tree/forest
col_leafgreen2 = $2A ;Link green (Zelda II), R.O.B screen flash
col_leafgreen3 = $3A
col_bluegreen0 = $0B
col_bluegreen1 = $1B
col_bluegreen2 = $2B
col_bluegreen3 = $3B
col_turquoise0 = $0C ;DQ title screen backdrop, DQ slime
col_turquoise1 = $1C
col_turquoise2 = $2C ;FF stream, Rockman armor (light part)
col_turquoise3 = $3C
;-------------------------------------------------------------------------------
;64 Famicom colour chart:
;
; ^ Hex:
; |------------------
; | 00 10 20 30 GREY ~ WHITE
; |------------------
; | B 01 11 21 31
; | L 02 12 22 32
; | U 03 13 23 33
; | E 04 14 24 34
; |------------------
; | R 05 15 25 35
; | E 06 16 26 36 EXISTING COLORS
; H D 07 17 27 37
; U 08 18 28 38
; E------------------
; | G 09 19 29 39
; | R 0A 1A 2A 3A
; | E 0B 1B 2B 3B
; | E 0C 1C 2C 3C
; |-N----------------
; | 0D 1D 2D 3D <----- Forbidden greyscale (0D, 1D, 2D, 3D)
; | 0E 1E 2E 3E BLACK
; | 0F 1F 2F 3F
; |------------------
; v
; <-DARK-----LIGHT->