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PostPosted: Fri Nov 06, 2015 12:29 pm 
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Posts: 248
Although 6502 programming I'm doing it poorly, but slowly something I succeed. For now simple demo, but plans to make the game an old-style 8bit computers. :)

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demo6.nes [24.02 KiB]
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demo5.nes [24.02 KiB]
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Last edited by sdm on Wed Nov 25, 2015 7:05 pm, edited 5 times in total.
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PostPosted: Fri Nov 06, 2015 4:47 pm 
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Looking good! I made it to the top. :)


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PostPosted: Thu Nov 12, 2015 4:01 am 
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simple & hard :)

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Image . Image


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Last edited by sdm on Sat Nov 21, 2015 3:40 pm, edited 8 times in total.
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PostPosted: Thu Nov 12, 2015 6:41 am 
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Joined: Mon Jan 03, 2005 10:36 am
Posts: 2981
Location: Tampere, Finland
Played it for a little bit, not bad.

Some complaints:
- The very first time playing it it was kind of hard to tell where the player was at first (there are various ways that this could be hilighted when the level starts)
- Ladders are too hard to climb since the player has to be positioned pixel-perfect

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Download STREEMERZ for NES from fauxgame.com! — Some other stuff I've done: kkfos.aspekt.fi


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PostPosted: Thu Nov 12, 2015 8:38 pm 
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Location: Canada
1. Wait until vblank to make changes to $2001. If you turn rendering on (or off) in the middle of a frame, you get half a frame of garbage onscreen.
Attachment:
bad_frame.png
bad_frame.png [ 2.04 KiB | Viewed 3770 times ]


2. I can manage to climb the first level, but I always run out of time before the second. How did you get to a floor 4??? I find it really hard just getting past that bird that moves in a square at the bottom left.


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PostPosted: Sat Nov 14, 2015 12:59 pm 
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game contains four levels
https://www.youtube.com/watch?v=iHZBU-CTvKQ
almost finished this game :lol: :mrgreen:


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PostPosted: Sat Nov 14, 2015 6:25 pm 
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I really like your small backdrop art in the later screenshots. It reminds me of the dark forest-like level in Nemesis II (MSX).


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PostPosted: Wed Nov 25, 2015 7:05 pm 
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Micro Knight II

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Last edited by sdm on Fri Nov 27, 2015 11:47 am, edited 1 time in total.
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PostPosted: Wed Nov 25, 2015 7:59 pm 
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Location: DIGDUG
Just curious...
Did Poland get PAL NES's or Dendy's, or perhaps none of the above...?

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PostPosted: Wed Nov 25, 2015 9:06 pm 
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Made it to the end. Don't think I could have made it with out save states though. Fun! Looking forward to what you come up with next.


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PostPosted: Thu Nov 26, 2015 4:58 am 
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Location: Lausanne, Switzerland
dougeff wrote:
Just curious...
Did Poland get PAL NES's or Dendy's, or perhaps none of the above...?


I believe they had clones called "Pegasus", with lots of Codemasters games on them for some reason.


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PostPosted: Fri Nov 27, 2015 9:04 am 
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These games are difficult but i'm enjoying them


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PostPosted: Tue Dec 15, 2015 9:00 am 
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I am trying to do something to be able to jump and shoot.
The difficult thing for me, but we'll see what comes out of this :)


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demonw3.nes [40.02 KiB]
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Last edited by sdm on Wed Dec 16, 2015 3:28 pm, edited 11 times in total.
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PostPosted: Wed Dec 16, 2015 12:13 am 
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Location: CA
Nice games but what's up with those ladders?


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PostPosted: Wed Nov 01, 2017 2:12 pm 
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Another simple m.k. game made by me.


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mk_rotfs 1.0.0.nes [128.02 KiB]
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microtfs.jpg
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