dougeff wrote:
Just 1 little complaint, now that I've tested the Kizul Palette on a few games...
Maniac Mansion opening sequence (for some reason) is using $1d for black sometimes, and sometimes $3e, and sometimes $0d (around the words "Maniac Mansion" in the title screen). It just looks totally wrong with the Kizul Palette...
Hm. Maniac Mansion is one game I've actually never played, so I didn't know about this. ò.O
I guess I could make one for Bee 52, and then change my main 'Definitive' one to have a $1D that's the same color as $xE/$xF.
Thank you for letting me know!

I'll roll that change out between twelve and eighteen hours from now
*, probably.

And in screenshot gallery-related news, I was able to get NESten, FWNES, and loopynes all working on my Windows 98 PC, and so now they have pages up on
the screenshot gallery as of a few minutes ago. (Sadly FWNES, loopynes, BioNES, and FCEUX all look nearly identical to each other. xD)
Unfortunately, I did end up having to use DOSBox to get a screenshot of loopynes running rainwarrior's palette.nes, because while I managed to get it to run — I was correct that it didn't seem to have a screenshot-saving option. 
Ah well!

Now all I have left to add are just the Nintendo VC palettes, the Nestopia YUV "Consumer" palette, and maybe the palette of "REW", an interesting emulator that played Game Boy, Game Boy Color, and NES games. And possibly JNES in there somewhere.
*EDIT: aaaaaaand that's done now. I decided instead to make a separate palette for Maniac Mansion; it was simpler to create a single palette that would work better for (primarily) one single game.

I may look around my local used-games shops and see if I can get my hands on a copy of Maniac Mansion and rent it to see how it looks on my Control Deck; I'm curious how the blacks look on the real hardware. ò.O
Meanwhile, I may
also end up rooting through almost the entire NES ROM set to see how games use which blacks and where; just in the few I was testing of the games I already own, I noticed that Dragon Warrior uses $0D for the mouths of Red Slimes, and $0E for the dragon silhouette on the title screen (as well as monster shadows). Meanwhile, Dragon Warrior III (and most other NES games, it would seem) uses just $0F for black, whilst Dragon Warrior
IV uses $0F for black — except during battles, where it uses $
3F. (Lunar Pool also uses $3F for its main black, but the glowing Cue Ball flashes to $0E when it turns black.)
This is
maddening. 
But hey, at least some of us can agree: my palette looks a dang sight better than many
other palettes out there!

(Maybe not
all of them, but
a lot of them…
In my opinion, at least…) It would seem that about the only
major problems my palette has lie in (some of) the blacks!
EDIT 2: And, of course, because accidentally creating dead links all the time isn't enough, I ended up accidentally getting the two palettes switched around, so the special Maniac Mansion palette was
still broken (technically).

I just fixed it, though. >.>
EDIT 3: after much deliberation (and going through nearly the entire library of NTSC-U NES ROMs), I've decided to instead have a special palette for Bee 52, and rename the one that I'd made for Maniac Mansion so that the
Maniac Mansion-specific palette is now the 'default' palette (and I've retroactively uploaded the Zip file into my older post). Apologies for the headaches, everyone. This will be my final edit, both to this post, and to this palette. :p