OK I changed my variables definitions to the .dsb 1 format and I can see how helpful it is. There is a lot of syntax that I am unfamiliar with or not aware of its existence so it's good to learn these things. Any good links for a comprehensive explanation of all that asm6 has to offer?
I'm just wondering what you would suggest for a compiling batch file. I am using the following:
Code:
@echo off
cmd /k asm6 NFL.asm
There are problems with this batch file:
1) It doesn't open up the game right after the .bin file is produced and so I have to do two actions: run the batch then open the file it produces.
2) When there is an error in my code, it deletes the old .bin file.
This is what I would like my batch file to do every time I use it to compile:
1) It produces a .nes file instead of .bin. Notice I didn't select the file extension .bin; ASM6 produces that on its own. Still runs, but... ya know.
2) It deletes all open occurrences of the previous emulator and command prompt when I run the batch file so that at most one of each will be on the screen at a time.
3) When there are no errors compiling, it exits the command prompt. When there is an error compiling, the command prompt stays open and doesn't delete the previous .bin file (or .nes if the file extension is fixed)
Any ideas or suggestions?