Espozo wrote: Second, what in the world is going on with the trees in the background? They're outlined in red.
Ain't exactly a lot of brown on the NES, you know.

But in all seriousness, if you could suggest a better palette, please do. But I personally am really trying to avoid using the same palette for a background object as I am for any block the player can actually collide with. Games play better when there just isn't guesswork about what is solid and what is not.
Espozo wrote:
Oh, and just to let you know, I'm a guy. Out of the hundred or so people I know on this website, I've never come across a single girl. Kind of weird, but I guess this stuff just isn't as popular with them.
I figured that was more statistically likely. But I don't really like how condescending it sounds to just flat-out assume that.
Bregalad wrote:Also, the edges of the ground tiles looks particularly awful, those edges should definitely be smoothed, using the repeating pattern tile on a border is often a bad idea.
Of course. I hadn't done any of the edges yet, other than the top edge. I really wanted to stop and re-evaluate before I proceeded. It wasn't working right.
darryl.revok wrote:I see carrots.
Oh good it's not just me.
tokumaru wrote:I could be wrong, but looking at the tileset, I only see left-facing leaves... If this is indeed the case, and you're counting on flipping tiles, you'll have to reconsider this, since the NES can't flip background tiles, only sprites (the exact opposite of the Master System/Game Gear, which flips backgrounds but not sprites).
Waitwaitwaitwait WHAT?! Aw, f*** me sideways, I had no idea!
Well, it wasn't working right anyway. Guess I'll have to start over from scratch.
Also I did some flipping with the trunks.
Espozo wrote:
I'd think so. More of a dark brown, like chocolate, than the orange color being used, and only pebbles and small rocks, not boulders.
Yeah, the rock tile has been bothering me for the forest environment. It didn't seem so bad when it was blocky in the first tileset, but it wasn't right here. I will likely save it for a cave or something, but I'll have to make the forest have something that looks more dirt.
*******
So, what I was originally trying to do with the canopy was something like this:

But I simply failed to draw something that looked acceptable. I kept drawing again and again until I got the pattern seen above. And everyone keeps saying its repetitive, but I used four tiles plus an offset pattern. Is repetitive really the right word? I honestly do NOT see a repeating pattern in those leaves.
Before I wound up mirroring the leaves, the canopies weren't really supposed to identify a specific tree. I wanted something that just looked like a solid mess of canopy, like you see here:

...But with more detail; using more tiles and looking less blocky.
Thanks for the feedback, everyone. I'll try this again in a few days.