tokumaru wrote:Proportions don't necessarily mean much in videogames, where a wide range of deformities are considered normal and even cute.
Definitely, and a fightin game doesn't have to preserve the typical 1/3/4 proportions (where the head is 1/8th, the body 3/8th and the legs 4/8th).
Typically the head is much bigger, for the simple reason is where we need to show detial, but I believe the body/legs ratio of 3/4 should be preserved, even in SD graphics. Here it's clearly not the case, the legs are smaller than the body. Or maybe I just say something wrong, I don't know, but something looks wrong about the legs, I cannot say what exactly.
I could send you the model I used for my fighting game, but only if you're interested.
Maybe the whole reason you want to do it, but not me. I wanted to prove how powerful these old systems are without the things that constrained developers from back in the day, like cartridge size.
Why not, but that feels like having a sport car with tractor tires, that is, two things not adapted to eachother.