Not really liking my palette that much. I went back to a $31 background for now and I wanna change how the ground looks.
In DABG I had a brown
ground with black dots in it for texture. I don't think I could make a good texture for these colors with green as the only other palette colors.
But, in this game, I'm going for more a stylized art style with colored outlines, and I went with pink originally because it was the closest I could find to Super Mario World's
cream colored ground in the NES palette. This pink looks pretty bad on my TV and most places that aren't FCEUX's palette.
I did a bunch of screenshots
with differently colored grounds with Firebrandx's palette
and most of the people I showed it to favored #3
while I think it's too bright. Orange
looked good to me (though I already have an orange palette, which would look too similar) while brown
seems like it'd only be okay if I removed the ground texture, but even then there's little contrast with the outline.
Since my game's supposed to take place in a virtual world and there's little reason to try to make everything realistic, I played with some more creative colors to see how they looked and I actually really like how fully green
ground looks, which looks somewhat like Kirby's Adventure
. My game is mostly monochrome and bright and cartoony like Kirby is, so I feel like the same kinda aesthetics could work.
So yeah, anyone that actually know what they're doing graphics-wise have any suggestions?