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PostPosted: Sun Apr 17, 2016 8:44 am 
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Official topic for RockNES releases. ^_^;;
Website: http://rocknes.web.fc2.com/

Latest version is 5.41 January 20th 2017.
Code:
 What's new for version 5.41 (01/20/2017)
 ----------------------------------------
 - Custom fullscreen mode should be working again.
 - Fixed input devices GUI dialog.
 - Fixed a few problems with the wallpaper.
 - Switching to fullscreen mode should look at custom fullscreen settings, instead of using the current desktop resolution! Problem fixed!
 - Switching to fullscreen mode should reset the upscaler to the original (256x240) if its height is greater than the screen height. Problem fixed!
 - Added a blitter checking on GUI init routine to avoid blitting problems.
 - Fixed blitting position on video resolution change.
 - Fixed a few annoyances in the upscaler stuff.
 - Added colors to a few GUI alert boxes, plus minor cosmetic changes.
 - Documentation updated with new information.

What's new for version 5.40 (01/19/2017)
 ----------------------------------------
 - Emulation timing slightly modified.
 - Wallpapers are now supported in Windows BMP format!
 - Moved "save state" and "restore state" from CPU menu to the Game menu.
 - Added proper bitmap clipping to avoid crashing.
 - The mini GUI bar is now active when the screen size (windowed or fullscreen) is less than 480p.
 - Added an option to manually activate the mini GUI bar.
 - Removed zlib1.dll dependency.
 - NSF visualizer has centered circles again.
 - The disassembler now saves .ASM files to the dumps folder, if set.
 - The config file now brings the current date and time of saving.
 - Changed minimum custom fullscreen setting to 240p.
 - Fixed config settings, now it matches the restored settings & startup.
 - Fixed program window title on NSF->NES switch.
 - Fixed color style list in the config file.
 - Fixed GUI dialog colors when another palette (VS) is selected.
 - Fixed a bug setting 4.5x aspect ratio (length must be a multiple of 4).
 - Fixed a bug saving the current palette to the disc, filename changed to "rocknes_palette.pal".
 - Fixed a bug setting VS palettes + restore palette, no more black palette.
 - Fixed screenshots.
 - Fixed turbo speed setting.
 - Fixed an "off-by-1" problem in mapper 5 (MMC5) IRQ.
 - Improved Black&White and Black&White+ color styles.
 - More typos and text corrections, other minor fixes.
 - Big thanks to Eugene.S for the HUGE beta testing!
 - Documentation updated.

* For the full history of updates, please, see "oldnews.txt" file.


Attachments:
rnes541.zip [1.65 MiB]
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Last edited by Zepper on Fri Jan 20, 2017 6:50 am, edited 45 times in total.
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PostPosted: Sun Apr 17, 2016 12:01 pm 
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1) Final version need these external libraries to run (again):
- libgcc_s_dw2-1.dll
- zlib1.dll
Old betas have same problems, but you've fixed it on RC4.
2) "misc -> videos resolution -> fullscreen options" not implemented yet? (this window hangs)
3) set vertical retrace GUI bug since RC4.
4) MMC3 hell again. Bucky O'Hare for example:

After demo-play, press start.
title screen glitches + lifebar shakes + text color wrong (i can show where is)
Image
On 5.20 RC4 this game work correct.

Kick Master, Monster in my Pocket crashes emulator due to unofficial opcode, first game also have graphical glitches


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PostPosted: Sun Apr 17, 2016 3:12 pm 
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Thank you. Fixing them... 8-) 8-) 8-) 8-)


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PostPosted: Sun Apr 17, 2016 7:55 pm 
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I don't know what's wrong with Bucky O'Hare... just that screen (mirroring error?) after the 1st gameplay demo.
With Kick Master, most unexpected. I traced the CPU code and I don't know either.

Yup, I fixed a couple of mistakes in the MMC3 IRQ - Mickey games (Letterland/Numberland) are working again, plus a problem with the IRQ logic in the PPU registers.


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PostPosted: Mon Apr 18, 2016 10:09 am 
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Quote:
I don't know what's wrong with Bucky O'Hare... just that screen (mirroring error?) after the 1st gameplay demo.


1) Lifebar shakes
2) Press (and hold) "B" on intro to make fast text scrolling and you'll see a bug:
Image
blue text instead white. If you don't hold B, bug not appear. Strange behaviour.
3) ?-about (c) 1998-2015 need to update
4) all stretched blitters (2x, 4x, 4.5x) does some kind of software interpolation:
Quote:
to stretch the image into 640 pixels, the 3rd pixel was being repeated (pattern AABBCCCAABBCCC..., A=1st, B=2nd, C=3rd pixel). Now, it's interpolated.

except 3x, which looks raw. I think interpolation need to be optionally
viewtopic.php?f=3&t=10108&start=15#p124260
because old raw stretch method that used in 5.061 to "2x", and used only for "3x" in 5.20, looks better on some machines.


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PostPosted: Mon Apr 18, 2016 7:01 pm 
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@Eugene.S:
1. I don't know what's up with Kick Master or Bucky O'Hare. -_-;; Still looking for problems...
2. Fixed the color style selection in the GUI, the copyright year, disabled item "view palette ram" and the vertical retrace flag.
3. I couldn't reproduce the problem with misc->palette->set default palette, as you said to be black screen...??
4. About the pixel interpolation, well... I'll see what can be done.

Anything else?

EDIT: oh sh*t! Big thanks to ME for saving the sources of 5.20 RC4. ^_^;; A very obscure bug introduced in the MMC3 IRQ logic. HAHAHA, it's fixed and working like a charm!


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PostPosted: Thu Apr 21, 2016 4:31 pm 
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New version.
There's more things to do... but I'm taking a short break. ^_^;;
Thanks Eugene.S for the feedback. Just wait for more changes, ok?


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PostPosted: Fri Apr 22, 2016 1:11 pm 
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Fixed a few things, but I did not change the version number. Keep an eye in the 1st post. ^_^;;


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PostPosted: Tue Jun 14, 2016 5:50 pm 
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up! :)

I'm aware of the MinGW dependancy, but it comes from zlib1.dll which I don't know how to remove such dependancy.

Fixed. ^_^;;


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PostPosted: Wed Jun 22, 2016 7:29 pm 
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Fixed PPU IRQs. They were broken. :oops: :oops: :oops:


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PostPosted: Thu Jun 23, 2016 11:27 am 
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5.23 is good release, many mmc3 glitches are fixed. Sound volume is really better.

Games that have DPCM-channel sounds distorted on lastest version
(Zen Intergalactic Ninja, Bucky O'Hare, Journey to Silius) if option "use unsigned samples" = 1.
Sound stumbles very often if "Vertical Retrace" or "Triple Buffering" are enabled


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PostPosted: Thu Jun 23, 2016 5:20 pm 
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Eugene.S wrote:
5.23 is good release, many mmc3 glitches are fixed. Sound volume is really better.

Games that have DPCM-channel sounds distorted on lastest version
(Zen Intergalactic Ninja, Bucky O'Hare, Journey to Silius) if option "use unsigned samples" = 1.

Support for unsigned samples must be improved.
Regarding this:
Quote:
Sound stumbles very often if "Vertical Retrace" or "Triple Buffering" are enabled

Does it occur with the signed waves (default)?


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PostPosted: Fri Jun 24, 2016 1:28 pm 
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Quote:
Does it occur with the signed waves?

Sorry for false alarm. It occur only on old laptop cpu (with signed / unsigned samples and even with games lacks DPCM). But on desktop core i7-2600k it works good.


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PostPosted: Sun Jun 26, 2016 6:48 pm 
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Up! Version 5.24 fixes the unsigned samples, plus a few things.


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PostPosted: Fri Jul 22, 2016 11:28 am 
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New version available. :) Major news is the APU sound output remixer rewritten.


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