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PostPosted: Thu Apr 21, 2016 11:34 am 
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Joined: Thu Aug 12, 2010 3:43 am
Posts: 1589
Well, if we bring back the CGA topic:

Image

And for fun since it looks way more purple than I recalled, EGA with better colors:

Image

Not even gonna bother with VGA since it'd look exactly the same as the original =P


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PostPosted: Thu Apr 21, 2016 12:43 pm 
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Joined: Sun Apr 13, 2008 11:12 am
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Location: Seattle
If you're going to post the CGA RGBI image after we talked so much about composite color, I basically feel obliged to post something generated via reenigne's converter:


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PostPosted: Thu Apr 21, 2016 12:47 pm 
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Well, my CGA comment was about that palette I used. It was you guys who somehow thought I was talking about composite artifacts =/ (also why is the contrast so low on that pic...?)


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PostPosted: Thu Apr 21, 2016 1:11 pm 
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Formerly WheelInventor

Joined: Thu Apr 14, 2016 2:55 am
Posts: 1124
Location: Gothenburg, Sweden
One reworked concept screen and this may-be-game became port ready :mrgreen:


EDIT:

Here's a comparison of four possible ntsc outcomes (too large to post) with a new palette colour for mountain reflection and deep shades. It is a bit more vague and flat, but i think the relationship is a lot more stable. In the worst case scenario according this test and my taste, the shade is at least colder without turning teal.

The other option i think is viable is doing it pitch black, but there's already so much of that going on.

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http://www.frankengraphics.com - personal NES blog


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PostPosted: Thu Apr 21, 2016 3:52 pm 
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Joined: Fri Sep 11, 2015 10:39 am
Posts: 106
WheelInventor wrote:
One reworked concept screen and this may-be-game became port ready :mrgreen:


Welcome to the NesDev forums. We don't screw around.


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