Some examples would be PPU-out generated music, "beeper" engines, IRQ-heavy engines, etc. Go wild! NO HARDWARE MODIFICATIONS.

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tepples, what about PC tools? I mean, it can't be that difficult to do something to insert BASIC code into a self-booting interpreter ROM right? That makes it way more practical to use.tepples wrote:I've considered making a free BASIC interpreter for NES, but I imagine that very few people would be willing to buy an ENIO and an imported Family BASIC keyboard to use it. As I wrote in a post to what has become the latest mouse topic, tpw_rules was working on a PS/2 keyboard to NES adapter, but real life intervened.
+1 on this.Punch wrote:1 - Rebrand compo to "NESDev game jam" or something similar. Not only the term "game jam" is well known in the indie games community, but it also brings a more newbie-friendly tone to the competition.
As with any programing endeavor, tutorials, documentation and tools made from documentation always helps everyone.Punch wrote:2 - Create good tutorials (nerdy nights but more polished and with more content); could be for ASM, the C compiler or even Family BASIC (more on that later). Again, this helps to bring more new people to something as daunting as "programming a game that runs on a real NES".
My experience is that most Windows users are unwilling to install MinGW and MSYS to compile the inserter program written in C or C++. And if I try to make an inserter program in Python, there'll inevitably be some exception that I failed to anticipate or some required library that a user fails to install from PyPI, which has given Python a bad name on this forum.Punch wrote:hat about PC tools? I mean, it can't be that difficult to do something to insert BASIC code into a self-booting interpreter ROM right? That makes it way more practical to use.
What's wrong with precompiled binaries?tepples wrote:My experience is that most Windows users are unwilling to install MinGW and MSYS to compile the inserter program written in C or C++. And if I try to make an inserter program in Python, there'll inevitably be some exception that I failed to anticipate or some required library that a user fails to install from PyPI, which has given Python a bad name on this forum.Punch wrote:hat about PC tools? I mean, it can't be that difficult to do something to insert BASIC code into a self-booting interpreter ROM right? That makes it way more practical to use.
Kind of like uc65 for the NES?Punch wrote: 3 - Create open-source/PD version of Hudson's Family BASIC; ok this is probably something that might never be done... but it would be great for the community in general. It is undeniable that Batari BASIC injected new life into the Atari2600 scene, it could be the same with the NES scene.
Yes, the only thing not allowed in the past is previous compo entries. Even still, an existing entry/project would be welcomed if it were significantly improved upon. The renaming to a game jam is more fitting to express this sort of acceptance.If a dev project has already been started recently (but not finished), does it qualify for the competition?
I could screen print them, if we don't have a dedicated screen printer in the scene.I like the idea of T-shirts, is someone willing to draft up some artwork to get things rolling?
That would be great! We have no such dedication. Perhaps we need a separate Tshirt thread.. I'm curious on details of pricing based on qty and number of colors, etc.darryl.revok wrote:I could screen print them, if we don't have a dedicated screen printer in the scene.
I don't think I would enter a "half-way submission" contest, due partly to my belief that releasing work before it is finished kills motivation, but that is just me and I am a curmudgeon. Others will probably find a half-way contest to be helpful though, so I say aim high and do whatever you think will work.I agree with your point pubby about the challenges of procrastination. There is only so much we can do about that.. Ultimately if we have the entries due the same time each year there wouldn't really be an official 'start date'. Does the idea of having a 'half-way' submission in 3-4 months where some prizes would be distributed change anything in your mind? You could consider that your deadline perhaps. Nothing stopping you from making your own deadline and early submission if you know 7 months is too far away.
Bounties offered by non-organizers would be an interesting way to handle this. People would put up their own money for games/programs they'd like to see made, and then when the contest is over they would get to decide the winner of their prize.I like the idea of award for "best NROM", "best overall", "best mini game", etc instead of having multiple categories of entry. That way we can have a theme to the compo if we choose, but not segregate the few entries we have. I also like the idea of "best first compo entry" for people who are submitting an entry for the first time.
Cost of testing them. You buying?Punch wrote:What's wrong with precompiled binaries?tepples wrote:My experience is that most Windows users are unwilling to install [a compiler]
Exactly my thoughts.darryl.revok wrote:I don't really have a specific prize in mind, just thinking in line of what would promote getting new people to make complete entries.
I think I'd like to make something for the next compilation, and I imagine many others would share my sentiment that it's not for the prizes. Asides from having a cart of my own work to own and show my friends, I'd mostly just want to contribute to the compilation.
I don't know how many copies the last one sold, but having a game on a well-distributed cart is a prize of itself. If somebody makes a simple NES game and puts the ROM online, there's a lot of work involved in getting people to know about it before anybody plays your work. Putting a cart on the compilation guarantees an audience. I'm also not sure about licensing issues, but I'm guessing that after somebody put a game on a compilation cart and it got a little popularity, that there wouldn't be a reason they couldn't then do a limited edition collectors cart, which the NintendoAge community loves.