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 Post subject: Re: Animated water tile
PostPosted: Tue Apr 26, 2016 11:12 pm 
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Joined: Fri Sep 11, 2015 10:39 am
Posts: 106
I think this may be the last I am going to work on these water tiles for a while.
I mean, last after I take into account any final comments.

I want to have at least two different tiles, one for more-turbulent water like rivers, and one for less-turbulent-but-still-not-still water. This of course of for the less-turbulent water, and the first design I posted was for the more-turbulent water.

Attachment:
water2.gif
water2.gif [ 2.69 KiB | Viewed 800 times ]

I accidentally saved the gif playing backwards, but honestly it doesn't matter which direction it plays.


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 Post subject: Re: Animated water tile
PostPosted: Wed Apr 27, 2016 2:04 am 
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Joined: Thu Apr 14, 2016 2:55 am
Posts: 907
Location: Gothenburg, Sweden
It's cool to see this technique in pixel action! It looks pretty nice.

Since the water is moving, i think it makes sense if the surface waves dictate the turbulence underneath (which it does in most cases, but not all). I put my thumbs on the screen and compared column for column until i found the one piece that felt a bit off. It does a -180 degree opposite at one place. It might look more natural if this is more or less phase reverted. Not saying definitely, but could be worth a try. It could also turn out too mechanical, which in case could be remedied if a higher frame budget is allowed, by allowing a light part lag one frame behind in, say, a 6 or 8 frame cycle.


For river purposes, any of your previous blue and white ones look convincing to me.

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 Post subject: Re: Animated water tile
PostPosted: Fri Apr 29, 2016 1:38 pm 
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Posts: 936
Yeah, water-surface waves are more L-waves than pressure or shear.


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