Planning

Moderator: Moderators

Post Reply
User avatar
dougeff
Posts: 2681
Joined: Fri May 08, 2015 7:17 pm
Location: DIGDUG
Contact:

Re: NesDev compo 2016

Post by dougeff » Mon Apr 25, 2016 5:40 pm

what are you talking about?
Can we NOT go through this again, or at least start a new thread. Alp has his reasons. He's also a talented artist/programmer, so consider yourself lucky to not have the competition.
nesdoug.com -- blog/tutorial on programming for the NES

User avatar
Punch
Posts: 362
Joined: Sat Feb 16, 2013 11:52 am

Re: NesDev compo 2016

Post by Punch » Mon Apr 25, 2016 5:54 pm

I just want as many programmers as possible making games, that's all.
This is a block of text that can be added to posts you make. There is a 255 character limit.

User avatar
mikejmoffitt
Posts: 1349
Joined: Sun May 27, 2012 8:43 pm

Re: NesDev compo 2016

Post by mikejmoffitt » Mon Apr 25, 2016 9:38 pm

I am glad to say I will be submitting an entry.

User avatar
darryl.revok
Posts: 520
Joined: Sat Jul 25, 2015 1:22 pm

Re: NesDev compo 2016

Post by darryl.revok » Tue Apr 26, 2016 11:55 am

I was going to ask when I get ready to post my entry, but since we're already getting some threads on the topic, I was wondering if anyone else thinks it could be nice to have a board for the compo.

My thoughts were that it would help consolidate information, and people wanting to know about the compo could easily browse the projects. I'd think we could sticky the rules for the compo, and then sticky finalized entries.

Not sure how much work it is to do that but figured I'd see if others thought it was a good idea.

User avatar
dougeff
Posts: 2681
Joined: Fri May 08, 2015 7:17 pm
Location: DIGDUG
Contact:

Re: NesDev compo 2016

Post by dougeff » Tue Apr 26, 2016 12:43 pm

I thought people generally stay quiet about their entries in these sort of competitions, and hoard source code from each other... but it seems like people are already sharing .cfg files, so I don't know, maybe we could have a sub-forum just for the compo.
nesdoug.com -- blog/tutorial on programming for the NES

na_th_an
Posts: 554
Joined: Mon May 27, 2013 9:40 am

Re: NesDev compo 2016

Post by na_th_an » Tue Apr 26, 2016 2:18 pm

Well, at least I'm not interested in winning. My only goal is submitting a nice game, have fun, and get published in a nice multicart. So I don't care sharing any info while I develop my entry.

I (We, as the Mojon Twins) are usually quiet while developing our games 'cause we usually don't have time to both code *and* tell about it ;)

User avatar
never-obsolete
Posts: 377
Joined: Wed Sep 07, 2005 9:55 am
Location: Phoenix, AZ

Re: NesDev compo 2016

Post by never-obsolete » Wed Apr 27, 2016 8:28 pm

A shirt with the NesDev logo on it would be cool. Is there any kind of restriction on using it?
. That's just like, your opinion, man .

na_th_an
Posts: 554
Joined: Mon May 27, 2013 9:40 am

Re: NesDev compo 2016

Post by na_th_an » Fri Apr 29, 2016 2:02 am

About the compo rules, I've been examining the rules for the previous edition. I've noticed that the "anything goes" category allows for already existing games and stuff like that.

How does one prove that the game he's submitting has been created 100% for the compo? I also tend to reuse many routines and assets everytime I create a game, and I also have a framework which let's me start up new projects quite easily. I know this is usually a silly question, but could somebody ellaborate on what's considered to be acceptable as a compo entry and specifically makes an entry go to "anything goes"?

In the guidelines it just says "not released", but I find that a bit forgiving, or maybe a bit blurry. I have unreleased (as in almost nobody has seen it but the dev team and some friends) material nearing completion that I wrote last year, and I would consider it eligible as a proper entry, mainly out of honesty. I mean, if I were to submit such material, I would do it as an "anything goes" entry out of honesty, but as the rules/guidelines are defined, or as I understand that, there's no real restriction in this case and nothing forces me to do so.

Any thoughts?

User avatar
Jedi QuestMaster
Posts: 603
Joined: Thu Sep 07, 2006 1:08 pm
Location: United States
Contact:

Re: NesDev compo 2016

Post by Jedi QuestMaster » Fri Apr 29, 2016 5:55 am

na_th_an wrote: How does one prove that the game he's submitting has been created 100% for the compo?
Why does it have to?

By the way, when can we start posting stuff? We've hit a stopping point, and I would like to see if this rom works on real hardware.

User avatar
NESHomebrew
Formerly WhatULive4
Posts: 408
Joined: Fri Oct 30, 2009 4:43 am
Contact:

Re: NesDev compo 2016

Post by NESHomebrew » Fri Apr 29, 2016 6:45 am

na_th_an wrote:About the compo rules, I've been examining the rules for the previous edition. I've noticed that the "anything goes" category allows for already existing games and stuff like that.

How does one prove that the game he's submitting has been created 100% for the compo? I also tend to reuse many routines and assets everytime I create a game, and I also have a framework which let's me start up new projects quite easily. I know this is usually a silly question, but could somebody ellaborate on what's considered to be acceptable as a compo entry and specifically makes an entry go to "anything goes"?

In the guidelines it just says "not released", but I find that a bit forgiving, or maybe a bit blurry. I have unreleased (as in almost nobody has seen it but the dev team and some friends) material nearing completion that I wrote last year, and I would consider it eligible as a proper entry, mainly out of honesty. I mean, if I were to submit such material, I would do it as an "anything goes" entry out of honesty, but as the rules/guidelines are defined, or as I understand that, there's no real restriction in this case and nothing forces me to do so.

Any thoughts?
The lines were kept blurry for a reason. It really is up to your own discretion. When we put in "not released" it was intended to exclude entries that had already been 100% completed, available to the mass public for distribution, or released on cartridge (not including one-off prototypes or small runs for friends etc). There hasn't been any rule against submitting something that you have been working on for years. I have mentioned before that you shouldn't wait for the next compo announcement to start working on your project. You can pretty much guarantee that there will always be an NROM category. Also, if there have been significant changes (as decided by judges) there shouldn't be anything holding you back from submitting in the main category.

As for the anything goes category, it is pretty self explanatory. Entries can include projects submitted in other contests, projects already released to the public that they would like included on the cartridge, and anything else that wouldn't fit into the NROM category.

I think one of the origins of this competition was to encourage people to finish and release their projects. We all have projects that are years in the making and in various states of completion. This is supposed to give a bit of incentive.

Also, feel free to make a build thread, feel free to do what you like. The only thing that will be judged is the final entry that is submitted. Not everyone has a support system that allows for feedback for their projects and this compo isn't intended to stand in the way of making your project better.

User avatar
darryl.revok
Posts: 520
Joined: Sat Jul 25, 2015 1:22 pm

Re: NesDev compo 2016

Post by darryl.revok » Fri Apr 29, 2016 7:35 am

Does anyone else find it really strange to abbreviate competition as compo? I've been thinking it was composition or maybe compilation (which would be just as wrong). Looks like we have a comp-o-tishon on our hands here, boys!

User avatar
NESHomebrew
Formerly WhatULive4
Posts: 408
Joined: Fri Oct 30, 2009 4:43 am
Contact:

Re: NesDev compo 2016

Post by NESHomebrew » Fri Apr 29, 2016 7:57 am

darryl.revok wrote:Does anyone else find it really strange to abbreviate competition as compo? I've been thinking it was composition or maybe compilation (which would be just as wrong). Looks like we have a comp-o-tishon on our hands here, boys!
Perhaps we should use compé?

I'm assuming it came from demoscene lingo?

User avatar
darryl.revok
Posts: 520
Joined: Sat Jul 25, 2015 1:22 pm

Re: NesDev compo 2016

Post by darryl.revok » Fri Apr 29, 2016 8:03 am

I thought of that, but as an American, I'm obligated to dislike anything that seems French. Nothing I can do about it; it's in the contract. :D

I'm kidding of course, but in this country people really do hate France; pretty much the only country who had our backs from the beginning.

Whatever. Screw em all! Freedom fries woo!

Also, I looked at the demoscene thing, but what I couldn't find is why it's abbreviated with an O. They just skip over it. Obviously they're not as bothered by it.

User avatar
Broke Studio
Formerly glutock
Posts: 171
Joined: Sat Aug 15, 2015 3:42 pm
Location: France
Contact:

Re: NesDev compo 2016

Post by Broke Studio » Fri Apr 29, 2016 8:16 am

I thought of that, but as an American, I'm obligated to dislike anything that seems French. Nothing I can do about it; it's in the contract. :D

I'm kidding of course, but in this country people really do hate France; pretty much the only country who had our backs from the beginning.

Whatever. Screw em all! Freedom fries woo!
I swear I'm a nice guy !
My first game : Twin Dragons available at Broke Studio.

User avatar
Drew Sebastino
Formerly Espozo
Posts: 3503
Joined: Mon Sep 15, 2014 4:35 pm
Location: Richmond, Virginia

Re: NesDev compo 2016

Post by Drew Sebastino » Fri Apr 29, 2016 8:22 am

darryl.revok wrote:I thought of that, but as an American, I'm obligated to dislike anything that seems French. Nothing I can do about it; it's in the contract. I'm kidding of course, but in this country people really do hate France; pretty much the only country who had our backs from the beginning.Whatever. Screw em all! Freedom fries woo!
I honestly have no clue what you're talking about.

Post Reply