Water under the bridge: Poohsticks

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tepples
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Water under the bridge: Poohsticks

Post by tepples » Wed May 25, 2016 6:18 pm

In [url=http://forums.nesdev.com/viewtopic.php?p=171614#p171614]this post[/url], byuu wrote:If you can avoid insulting me as a person, then I'd like us to consider the past water under the bridge.
How could I turn water under the bridge into a video game? Oh yeah, everyone drops sticks off the upstream side of the bridge and they see which one reaches the other side first. But first I'd need some way to depict differential surface current rates across the river. Would offset per column in mode 2 be good for this? Or is something simpler sufficient?

(In before NovaSquirrel: The late Terry Pratchett made the obvious pun in Thud!.)

Revenant
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Re: Water under the bridge: Poohsticks

Post by Revenant » Wed May 25, 2016 6:23 pm

https://www.youtube.com/watch?v=-b2MaOG2Vj8

You could always turn the river 90 degrees and use HDMA instead.

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Hamtaro126
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Re: Water under the bridge: Poohsticks

Post by Hamtaro126 » Wed May 25, 2016 6:57 pm

Sure, Let's all play a little game of Turd races on the SNES... That will make everyone happy! :lol:
AKA SmilyMZX/AtariHacker.

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Ramsis
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Re: Water under the bridge: Poohsticks

Post by Ramsis » Thu May 26, 2016 9:49 am

tepples wrote:How could I [...]? Would [...]? Or is [...]?
twwcounter += 3

:mrgreen:
Some of my projects:
Furry RPG!
Unofficial SNES PowerPak firmware
(See my GitHub profile for more)

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