How could I turn water under the bridge into a video game? Oh yeah, everyone drops sticks off the upstream side of the bridge and they see which one reaches the other side first. But first I'd need some way to depict differential surface current rates across the river. Would offset per column in mode 2 be good for this? Or is something simpler sufficient?In [url=http://forums.nesdev.com/viewtopic.php?p=171614#p171614]this post[/url], byuu wrote:If you can avoid insulting me as a person, then I'd like us to consider the past water under the bridge.
(In before NovaSquirrel: The late Terry Pratchett made the obvious pun in Thud!.)