Water under the bridge: Poohsticks

Discussion of hardware and software development for Super NES and Super Famicom.

Moderator: Moderators

Forum rules
  • For making cartridges of your Super NES games, see Reproduction.
Post Reply
Posts: 21945
Joined: Sun Sep 19, 2004 11:12 pm
Location: NE Indiana, USA (NTSC)

Water under the bridge: Poohsticks

Post by tepples » Wed May 25, 2016 6:18 pm

In [url=http://forums.nesdev.com/viewtopic.php?p=171614#p171614]this post[/url], byuu wrote:If you can avoid insulting me as a person, then I'd like us to consider the past water under the bridge.
How could I turn water under the bridge into a video game? Oh yeah, everyone drops sticks off the upstream side of the bridge and they see which one reaches the other side first. But first I'd need some way to depict differential surface current rates across the river. Would offset per column in mode 2 be good for this? Or is something simpler sufficient?

(In before NovaSquirrel: The late Terry Pratchett made the obvious pun in Thud!.)

Posts: 441
Joined: Sat Apr 25, 2015 1:47 pm
Location: FL

Re: Water under the bridge: Poohsticks

Post by Revenant » Wed May 25, 2016 6:23 pm


You could always turn the river 90 degrees and use HDMA instead.

User avatar
Posts: 766
Joined: Thu Jan 19, 2006 5:08 pm

Re: Water under the bridge: Poohsticks

Post by Hamtaro126 » Wed May 25, 2016 6:57 pm

Sure, Let's all play a little game of Turd races on the SNES... That will make everyone happy! :lol:
AKA SmilyMZX/AtariHacker.

User avatar
Posts: 341
Joined: Sun Jul 01, 2012 6:44 am
Location: Lion's den :3

Re: Water under the bridge: Poohsticks

Post by Ramsis » Thu May 26, 2016 9:49 am

tepples wrote:How could I [...]? Would [...]? Or is [...]?
twwcounter += 3

Some of my projects:
Furry RPG!
Unofficial SNES PowerPak firmware
(See my GitHub profile for more)

Post Reply