Thanks, all. I'm glad to be showing some of this work now. It's been in progress for about a year.
tokumaru wrote:
I have the same opinion about the bike, it looks kinda like a glitch. Another thing that bothers me a bit is the extremely busy sidewalk pattern, which clashes with the character's feet. It would probably look much better if it was made of bigger tiles (i.e. less detail) and didn't have all those white highlights (more inconspicuous).
Yeah, I had versions with and without the highlighting on the sidewalk. Once I test it on real hardware on my CRT, I'll make the final call on it, but I do agree that its busy.
As for the bike, it's disjointed and is something I struggled with for quite a bit. Moreover, it's likely to be cropped even more by overscan on a CRT, which isn't going to help it. But luckily, when you hover your cursor over it, the text box up top tells what it is.

Kidding aside, there's an animation for the player lifting that tire and putting it back on which will make it pretty clear, along with putting the front cover back on and wearing that helmet.
Here's a shot of it once put together against another background screen:

And here's the next screen, the inside of the print shop.
