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PostPosted: Wed Jun 15, 2016 9:50 am 
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Alp wrote:
I don't understand their logic here, to be honest:
"Let's make a universal symbol for medical help, and let nobody use it!"

Because of fear that people may not take it seriously enough when it's really needed. Remember, it's not just intended for medical aid, it's for aid in severe circumstances such as a war. That's where you definitely don't want to risk any sort of dillution or even confusion as to what's official. (in fact, you can't just use it for medical aid either)


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PostPosted: Wed Jun 15, 2016 10:01 am 
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Sik's answer is convincing. But should that apply to works of fiction?

case 1: band of brothers/the pacific: the red cross is accurately represented as an organization providing aid.
case 2: doom: first aid kits may be a discoursive slip, but then it's also hell on mars.

maybe worse that doom in terms of representation: sexy nurse halloween costumes?

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PostPosted: Thu Jun 16, 2016 6:05 am 
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For the record, I imagine case 1 could be given a pass since it doesn't misrepresent the trademark. I wonder what a lawyer thinks about this.

The problem is that for starters it doesn't mean medical aid, it means protection during a war, i.e. people and things that would be a war crime to attack. And as you can imagine trying to identify as being something with such protection when you aren't is also a war crime. If there is so much stuff around using the red cross with another meaning, well it loses significance and can't be used to indicate what's under protection when it's really needed.

A medikit with the red cross in a game is obviously not under protection (it isn't even a real thing), but it does help with the confusion that leads people to misuse it and hence why the symbol is trademarked, to help reduce that problem.


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PostPosted: Thu Jun 16, 2016 5:07 pm 
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To sum up, unless you're referring to the Red Cross organization:


Attachments:
File comment: From left to right:
ISO 7010 first aid sign, heart symbol, Doom BFG Edition medikit symbol, logo of Red Cross

no_red_cross.png
no_red_cross.png [ 464 Bytes | Viewed 2344 times ]
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PostPosted: Fri Jun 17, 2016 3:00 am 
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I just happened to sit beside this symbol. It could possibly be trademarked by some other organization, but it is a clean way to circumvene the problem while retaining the signal of the red and white:


Attachments:
IMG_0676.jpg
IMG_0676.jpg [ 60.37 KiB | Viewed 2315 times ]

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PostPosted: Fri Jun 17, 2016 6:04 am 
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Yeah, light on dark will likely be my approach (considering that the icons always flash through four palettes: orange, violet, and two others, not too worried about the color.) Might try to keep the round field throught the sizes as well. Appreciate all the input on it.

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PostPosted: Mon Jun 20, 2016 9:22 pm 
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Isolation mouse support on display.

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PostPosted: Thu Jul 14, 2016 7:07 pm 
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Palette question:

Are there any differences, benefits, or best practices when selecting #20 or #30 for white?

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PostPosted: Thu Jul 14, 2016 7:17 pm 
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#$20 and #$30 are the exact same voltage, and so are fully identical whites.

I personally like using #$20 just because it's a smaller number.


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PostPosted: Thu Jul 14, 2016 7:18 pm 
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The difference between $20 and $30 can be seen mostly during a fade out using the common "subtract $10 each step and crush negatives to $0F" method. $20 fades with the rest of the colors; $30 stays bright longer.


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PostPosted: Thu Jul 14, 2016 7:29 pm 
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Ah, so in that situation, #30 would go from #30 (white) to #20 (still white) before going to #10 (light grey) and #00 (dark grey)?

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PostPosted: Mon Jul 18, 2016 8:26 am 
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Yes. That allows for interesting effects. If you, for example, dim the palette on PAUSE, you can have the $30 values go to $20 (no change) and have that for importat stuff such as stats or something you want to emphasize.

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PostPosted: Mon Aug 01, 2016 2:01 pm 
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That's looks pretty cool, M-Tee. I really dig it. :mrgreen:


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PostPosted: Sun Aug 07, 2016 6:33 pm 
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The next screen:
Image

This one involves lights being turned on and off, so I chose to use #0D to give a nice lights-out effect:
Image

Still playable, if on a system with an emulated palette. It'd just look like so:
Image
(being able to see anything other than the cursor and the window isn't necessary for play while the lights are off)

...and here's the animation for the robot booting up.
Image

na_th_an wrote:
Yes. That allows for interesting effects. If you, for example, dim the palette on PAUSE, you can have the $30 values go to $20 (no change) and have that for importat stuff such as stats or something you want to emphasize.

Thanks, I love the palette darkening of the pause screen in Yun, by the way. It's a nice bit of polish.

@GoogieToons
Glad you dig.


Oh, and on Instagram, another video of mouse support:
https://www.instagram.com/p/BFPogternm8/

And, a short preview of a parallax-scrolling transition scene:
https://www.instagram.com/p/BIs7_fTgLHv/
(Am insanely satisfied with it...)

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PostPosted: Sun Aug 07, 2016 8:24 pm 
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M_Tee wrote:
And, a short preview of a parallax-scrolling transition scene:
https://www.instagram.com/p/BIs7_fTgLHv/
(Am insanely satisfied with it...)

You should be!


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