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PostPosted: Sun Apr 17, 2016 8:44 am 
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Official topic for RockNES releases. ^_^;;
Website: http://rocknes.web.fc2.com/

Latest version is 5.53 August 08th 2017.
Code:
 What's new for version 5.53 (08/08/2017)
 ----------------------------------------
 - Improved mapper 64 IRQ timing.

 What's new for version 5.52 (07/14/2017)
 ----------------------------------------
 - Fixed mapper 19 (Rolling Thunder (J) works).
 - Internal cleanups and minor tweaks.
 - Documentation updated.

 What's new for version 5.51 (07/09/2017)
 ----------------------------------------
 - Fixed a CHR bankswitching bug in the mapper 64 (Rolling Thunder works).

 What's new for version 5.50 (07/07/2017)
 ----------------------------------------
 - New NTSC default palette, including color emphasis, by Joel Yliluoma.
 - All palette-related core was rewritten and fixed.
 - Fixed palettes for VS games, including GUI dialog for selection.
 - Fixed problems in the GUI 'general settings' dialog.
 - Fixed PPU left clipping on/off setting.
 - Fixed GUI alert box colors.
 - Fixed a bug in the "Olive" and "Nocturne" color styles.
 - Fixed gfx frame pointer reset, an obscure bug found by accident.
 - Fixed emulation reset if an invalid opcode is found.
 - Fixed mapper 64 IRQs (Hard Drivin' works again).
 - Fixed mapper 90 IRQs and savestates.
 - Fixed Famicom Disk System savestates, system RAM and PPU IRQs, major bugs!
 - Fixed initial scanline (fixes Time Lord).
 - Fixed an obscure bug setting file loading path.
 - Fixed ROM corruptor, it wasn't restoring changes.
 - Fixed a bug setting the CPU address range in the CPU state display.
 - Fixed a few bugs in the config file parsing.
 - Fixed resetting to the default settings.
 - Custom fullscreen mode is now disabled if the last video mode was windowed.
 - Improved color emphasis effect & MMC3 IRQs.
 - Improved $2006 behaviour, old hacking removed.
 - Removed restriction for running only 1 instance of RockNES.
 - Frame rate (FPS) is no more displayed in the program window.
 - Added mappers 190 (Magic Kid GooGoo) and 206.
 - Added full NES palette viewer, including all the color styles palettes!
 - Added 5 new color styles, related to R-G-B swapping.
 - Added Game Genie codes, up to 10.
 - Added NSF track number display on-screen.
 - Another huge code cleanup and fixes, plus minor changes and improvements.

* For the full history of updates, please, see "oldnews.txt" file.


Attachments:
rnes553.zip [1.78 MiB]
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Last edited by Zepper on Tue Aug 08, 2017 3:18 pm, edited 54 times in total.
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PostPosted: Sun Apr 17, 2016 12:01 pm 
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1) Final version need these external libraries to run (again):
- libgcc_s_dw2-1.dll
- zlib1.dll
Old betas have same problems, but you've fixed it on RC4.
2) "misc -> videos resolution -> fullscreen options" not implemented yet? (this window hangs)
3) set vertical retrace GUI bug since RC4.
4) MMC3 hell again. Bucky O'Hare for example:

After demo-play, press start.
title screen glitches + lifebar shakes + text color wrong (i can show where is)
Image
On 5.20 RC4 this game work correct.

Kick Master, Monster in my Pocket crashes emulator due to unofficial opcode, first game also have graphical glitches


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PostPosted: Sun Apr 17, 2016 3:12 pm 
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Thank you. Fixing them... 8-) 8-) 8-) 8-)


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PostPosted: Sun Apr 17, 2016 7:55 pm 
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I don't know what's wrong with Bucky O'Hare... just that screen (mirroring error?) after the 1st gameplay demo.
With Kick Master, most unexpected. I traced the CPU code and I don't know either.

Yup, I fixed a couple of mistakes in the MMC3 IRQ - Mickey games (Letterland/Numberland) are working again, plus a problem with the IRQ logic in the PPU registers.


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PostPosted: Mon Apr 18, 2016 10:09 am 
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Quote:
I don't know what's wrong with Bucky O'Hare... just that screen (mirroring error?) after the 1st gameplay demo.


1) Lifebar shakes
2) Press (and hold) "B" on intro to make fast text scrolling and you'll see a bug:
Image
blue text instead white. If you don't hold B, bug not appear. Strange behaviour.
3) ?-about (c) 1998-2015 need to update
4) all stretched blitters (2x, 4x, 4.5x) does some kind of software interpolation:
Quote:
to stretch the image into 640 pixels, the 3rd pixel was being repeated (pattern AABBCCCAABBCCC..., A=1st, B=2nd, C=3rd pixel). Now, it's interpolated.

except 3x, which looks raw. I think interpolation need to be optionally
viewtopic.php?f=3&t=10108&start=15#p124260
because old raw stretch method that used in 5.061 to "2x", and used only for "3x" in 5.20, looks better on some machines.


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PostPosted: Mon Apr 18, 2016 7:01 pm 
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@Eugene.S:
1. I don't know what's up with Kick Master or Bucky O'Hare. -_-;; Still looking for problems...
2. Fixed the color style selection in the GUI, the copyright year, disabled item "view palette ram" and the vertical retrace flag.
3. I couldn't reproduce the problem with misc->palette->set default palette, as you said to be black screen...??
4. About the pixel interpolation, well... I'll see what can be done.

Anything else?

EDIT: oh sh*t! Big thanks to ME for saving the sources of 5.20 RC4. ^_^;; A very obscure bug introduced in the MMC3 IRQ logic. HAHAHA, it's fixed and working like a charm!


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PostPosted: Thu Apr 21, 2016 4:31 pm 
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New version.
There's more things to do... but I'm taking a short break. ^_^;;
Thanks Eugene.S for the feedback. Just wait for more changes, ok?


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PostPosted: Fri Apr 22, 2016 1:11 pm 
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Fixed a few things, but I did not change the version number. Keep an eye in the 1st post. ^_^;;


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PostPosted: Tue Jun 14, 2016 5:50 pm 
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up! :)

I'm aware of the MinGW dependancy, but it comes from zlib1.dll which I don't know how to remove such dependancy.

Fixed. ^_^;;


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PostPosted: Wed Jun 22, 2016 7:29 pm 
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Fixed PPU IRQs. They were broken. :oops: :oops: :oops:


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PostPosted: Thu Jun 23, 2016 11:27 am 
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5.23 is good release, many mmc3 glitches are fixed. Sound volume is really better.

Games that have DPCM-channel sounds distorted on lastest version
(Zen Intergalactic Ninja, Bucky O'Hare, Journey to Silius) if option "use unsigned samples" = 1.
Sound stumbles very often if "Vertical Retrace" or "Triple Buffering" are enabled


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PostPosted: Thu Jun 23, 2016 5:20 pm 
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Eugene.S wrote:
5.23 is good release, many mmc3 glitches are fixed. Sound volume is really better.

Games that have DPCM-channel sounds distorted on lastest version
(Zen Intergalactic Ninja, Bucky O'Hare, Journey to Silius) if option "use unsigned samples" = 1.

Support for unsigned samples must be improved.
Regarding this:
Quote:
Sound stumbles very often if "Vertical Retrace" or "Triple Buffering" are enabled

Does it occur with the signed waves (default)?


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PostPosted: Fri Jun 24, 2016 1:28 pm 
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Quote:
Does it occur with the signed waves?

Sorry for false alarm. It occur only on old laptop cpu (with signed / unsigned samples and even with games lacks DPCM). But on desktop core i7-2600k it works good.


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PostPosted: Sun Jun 26, 2016 6:48 pm 
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Up! Version 5.24 fixes the unsigned samples, plus a few things.


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PostPosted: Fri Jul 22, 2016 11:28 am 
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New version available. :) Major news is the APU sound output remixer rewritten.


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