Castlevania II comes to mind as the perfect example to avoid. I wish I had side-by-side comparisons, but I recall the colors looking horrible on my NES but agreeable on emulators. (this game was a very unique experience for me, because I played through it both on hardware and on emulator when I was away from home, transferring the passwords)OneCrudeDude wrote:The best way to feign a colorful image on a console like the NES is to use a lot of colors that stand apart from one another.
Did you not see the hardware screenshot?OneCrudeDude wrote:I think the sky needs to be bluer to stand out better
It looks perfect here.
Could you possibly test both? Here are the ips files:mikejmoffitt wrote: I like the appearance of 0x16 as the backdrop with the brown outline. If you'd like me to test it on an RGB NES I'd be happy to.
07 16 27
07 16 27 (pink sprites)
07 17 27
I used the rom titled Aladdin (E) [p1][hM04], though Aladdin (Unl) [p1][hM04] should work as well. Then again, you might not have any problems applying it to the mapper 90 versions either.
I feel that's because, at this point, George Lucas had too much control over his IP. Realize that the original trilogy was the work of many individuals with differing perceptions on how the films were to be. It may have been Lucas' brainchild; but he, alone, didn't make it come to life.tepples wrote:Yet when George Lucas tried finishing his own Star Wars original trilogy, fans female-dogged incessantly.