More NSF Requests

Discuss NSF files, FamiTracker, MML tools, or anything else related to NES music.

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MrNorbert1994
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Re: More NSF Requests

Post by MrNorbert1994 »

ChillyBilly wrote:
MrNorbert1994 wrote:
Yave wrote:Rockman4Burst Chaser X Air Sliding
NSF
Have it?

Hi, I wanted to thank you for this! However.... this rip is incomplete, unfortunately.
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Rockman 4 BCAS (Burst Chaser X Air Sliding) (SFX).nsf
(296.13 KiB) Downloaded 197 times
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Karmic
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Re: More NSF Requests

Post by Karmic »

FDS rip.
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Otocky.nsf
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ChillyBilly
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Re: More NSF Requests

Post by ChillyBilly »

Bit of a late response, but wow, thanks so much for both those rips, MrNorbert1994! :D I wanted to rip both of those hacks myself, but the results didn't come out right. However, I did make at least one successful rip for a different MM hack:

Rockman 5 Double Jumper.nsf
(24.13 KiB) Downloaded 198 times
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MrNorbert1994
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Re: Here is an updated list of NSF fix on my list

Post by MrNorbert1994 »

locke_gb7 wrote:Obocchama-Kum Flopping Guy
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Obocchama - Kun (SFX).nsf
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MrNorbert1994
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Re: Here is an updated list of NSF fix on my list

Post by MrNorbert1994 »

locke_gb7 wrote: Dai-2-Ji - Super Robot Regular Battle Scene
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Dai-2-Ji Super Robot Taisen.nsf
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MrNorbert1994
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Re: More NSF Requests

Post by MrNorbert1994 »

ArnoldRimmer83 wrote:Its been a long time since I've made an nsf request, but I would like to ask if someone could rip Salamander, the Japanese version of Life Force. According to the Cutting Room Floor, Salamander has an unused song called "Combat", that is buried in Salamander's code, but it was removed entirely in Life Force.

http://tcrf.net/Life_Force_%28NES%29

The current rip of Life Force, is of the US version I assume, as the Combat song on that page is not in the rip. If somebody could rip Salamander I would appreciate it.
That song was in Salamander's prototype version.
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Dwedit
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Re: More NSF Requests

Post by Dwedit »

Is Gil-Galad still around? His site is a little navigation unfriendly, because every single page wants to redirect you to the front page of the site if you didn't open it in the frameset. This stops you from opening anything in a new tab, or linking to pages on his site.
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tepples
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Re: More NSF Requests

Post by tepples »

It might be a reaction to the old habit of framing, where someone would wrap a frameset around pages of your site, causing viewers to falsely associate your pages with the outer site.

If it's about keeping navigation always visible, the better way going forward is fixed positioning plus SSI or PHP.
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Gil-Galad
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Re: More NSF Requests

Post by Gil-Galad »

Hey, guys. Sorry that the navigation on my site is not to your liking but I have used frames because this site is very old. I have been thinking about updating it to W3C standards but I haven't really motivated myself enough to change my entire website.

Yes, I have made redirects for pages outside my site because people were hijacking some of my pages as well as providing direct links to files which I had to stop because it was seriously draining a lot of bandwidth at the time and it had to stop.

I personally thought my site is easy to navigate because all you have to do is pick what section you want to read and it's there in the frame and all it takes is one click and it doesn't take a lot of looking around all over the site to find what you want. That's my reasoning behind it. This design is from the 90s.
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MrNorbert1994
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Re: More NSF Requests

Post by MrNorbert1994 »

These NSF's had speed issues which has been fixed now.
Attachments
The Addams Family - Pugsley's Scavenger Hunt (NTSC).nsf
(32.33 KiB) Downloaded 149 times
Jimmy Connors Tennis (NTSC).nsf
(32.13 KiB) Downloaded 134 times
Darkman (NTSC).nsf
(32.13 KiB) Downloaded 141 times
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Gil-Galad
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Re: More NSF Requests

Post by Gil-Galad »

How did you fix the speed issues?

I know that you know this but always try to fix speed issues inside the NSF itself. Using the header bytes for those won't make them run right on the real NES in some cases. Some NSF players don't support using that header byte.
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MrNorbert1994
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Re: More NSF Requests

Post by MrNorbert1994 »

There are a very few games that use the same sound driver (from byte to byte), and if you rip it the "regular" way, the tunes became extra fast. (by setting the NTSC playback rate)

Darkman (or let's say Alfred Chicken and Spiderman) is one of these examples.

I came up with a code:
lda $FF ;whatever byte
bne Dontskip
; if 0, skip the frame and reload the counter
lda #$06
sta $FF ;whatever byte
rts
Dontskip: ; decrement the counter and then jump to the regular player
dec $FF ;whatever byte
jmp $FFFF ;whatever byte

I put the code where there were a few unused bytes, (or 00-ing Reset Code like ususal) and then JMPing to their original Play Route.

I tried them on several emulators and on my Powerpak, and they worked!
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MrNorbert1994
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Re:

Post by MrNorbert1994 »

Eightbit Allstar wrote:The "Gun Nac" NSF I have has faulty DPCM drums (low pitched?). Is there a better rip of this game?
Attachments
Gun Nac (NTSC- US) (SFX).nsf
(32.13 KiB) Downloaded 153 times
Gun Nac (NTSC- JP) (SFX).nsf
(32.13 KiB) Downloaded 137 times
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Karmic
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Re: More NSF Requests

Post by Karmic »

Another homebrew rip.
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Run's Chiptune Hell.nsf
(28.54 KiB) Downloaded 136 times
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Yave Yu
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Re: More NSF Requests

Post by Yave Yu »

MrNorbert1994 wrote:Also, I'd like to request another MM hack rip if that's alright: Rockman 5: install Metal. Thanks in advance to anyone who looks into these!
How wonderful! Thanks for ripping!
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