Hi-Def NES HDMI Adapter for the NES
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Re: Hi-Def NES HDMI Adapter for the NES
I would love to use the unsaturated v6 pallete, in particular, which was posted before me!
EDIT: also was wondering if there's a way to decrease the "shimmering" effect when scrolling horizontally at non-integer scales? Only reason I ask is because the AVS seems to do a slightly better job at this at the moment, albeit still not perfectly. It'd still be a very welcome improvement!
EDIT: also was wondering if there's a way to decrease the "shimmering" effect when scrolling horizontally at non-integer scales? Only reason I ask is because the AVS seems to do a slightly better job at this at the moment, albeit still not perfectly. It'd still be a very welcome improvement!
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Re: Hi-Def NES HDMI Adapter for the NES
More options is always better, now we just need a couple of the best color palettes to be listed.
Edit: Testing out a few different palettes on a emu, I found SONY_CXA2025AS_US.pal looked the best to me.Download
SMB sceenshot using it.
http://www.mediafire.com/convkey/9653/1 ... wm1r7g.jpg
Edit: Testing out a few different palettes on a emu, I found SONY_CXA2025AS_US.pal looked the best to me.Download
SMB sceenshot using it.
http://www.mediafire.com/convkey/9653/1 ... wm1r7g.jpg
Re: Hi-Def NES HDMI Adapter for the NES
Is there any way to write the palette separately to flash memory? If so, one might make specially crafted NES ROMs that contain a palette and flashing code, which would allow EverDrive and PowerPak users to add a custom palette.
Re: Hi-Def NES HDMI Adapter for the NES
Are you comparing 1080p vs. 720p though? at 720 it's possible that the TV's built in scaler is doing some blending. I think the solution people are going for is to just use integer scaling right now. I don't have enough resources to do any other type of horizontal blending/interpolation on it.MP2E wrote:I would love to use the unsaturated v6 pallete, in particular, which was posted before me!
EDIT: also was wondering if there's a way to decrease the "shimmering" effect when scrolling horizontally at non-integer scales? Only reason I ask is because the AVS seems to do a slightly better job at this at the moment, albeit still not perfectly. It'd still be a very welcome improvement!
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Re: Hi-Def NES HDMI Adapter for the NES
not really. the code ROM only has maybe 30 bytes free in it so I can't really add any new software features, either (that and I'm fairly busy with this nt project so I don't really have time to add such things)tepples wrote:Is there any way to write the palette separately to flash memory? If so, one might make specially crafted NES ROMs that contain a palette and flashing code, which would allow EverDrive and PowerPak users to add a custom palette.
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Re: Hi-Def NES HDMI Adapter for the NES
Ah that I am! That makes a lot of sense, thanks for your insight.kevtris wrote: Are you comparing 1080p vs. 720p though? at 720 it's possible that the TV's built in scaler is doing some blending. I think the solution people are going for is to just use integer scaling right now. I don't have enough resources to do any other type of horizontal blending/interpolation on it.
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Re: Hi-Def NES HDMI Adapter for the NES
I second the unsaturated v6 pallete. This update will work on the 2nd edition nt? Or just hi def nes?
Actually i would like to use the recently posted nes classic color palate.
Kevtris, we know you are busy, but would love this thanks.
Actually i would like to use the recently posted nes classic color palate.
Kevtris, we know you are busy, but would love this thanks.
MP2E wrote:I would love to use the unsaturated v6 pallete, in particular, which was posted before me!
EDIT: also was wondering if there's a way to decrease the "shimmering" effect when scrolling horizontally at non-integer scales? Only reason I ask is because the AVS seems to do a slightly better job at this at the moment, albeit still not perfectly. It'd still be a very welcome improvement!
Last edited by Adamcarter on Fri Dec 09, 2016 3:59 am, edited 1 time in total.
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Re: Hi-Def NES HDMI Adapter for the NES
I was wondering how clock generation is implemented with Hi-Def NES? Or how autodetection for PAL/NTSC works.
I was thinking of piggybacking PAL/NTSC PPUs and CPUs, with one pair held in reset while the other is active.
From what I understood so far the Hi-Def NES generates the clock itself (probably has to for under-/overclocking), but does it rely the original clock to decide whether it's a PAL or a NTSC system?
I was thinking of piggybacking PAL/NTSC PPUs and CPUs, with one pair held in reset while the other is active.
From what I understood so far the Hi-Def NES generates the clock itself (probably has to for under-/overclocking), but does it rely the original clock to decide whether it's a PAL or a NTSC system?
Re: Hi-Def NES HDMI Adapter for the NES
Won't work.philenotfound wrote:I was thinking of piggybacking PAL/NTSC PPUs
That will work.and CPUs, with one pair held in reset while the other is active.
See https://forums.nesdev.com/viewtopic.php?t=13851 .
Re: Hi-Def NES HDMI Adapter for the NES
It would be really awesome if Kevtris could add the original FCEUX palette and the two palettes I created recently. The workflow for capturing and sampling the NES' composite video signal makes a difference in the end result!
Re: Hi-Def NES HDMI Adapter for the NES
I got a Hi-Def NES kit out of the latest batch from Game-Tech, and straight away I want to say it's an incredible piece of kit. The install is relatively easy and the output is gorgeous and completely lag-free. Love it.
I have found that VRC6 expansion audio isn't working correctly on my system, though. Here's a clip with what I'm getting from Akumajou Densetsu https://www.youtube.com/watch?v=qIQ9sIfL00E (the sound got pretty quiet when I uploaded to YouTube, sorry about that)
Using an Everdrive N8 on a toploader NES-101. I've tested VRC7 through Lagrange Point and Sunsoft 5B on Gimmick and both sound perfectly fine so I'm thinking it's probably not a hardware issue. Maybe a glitch with the Hi-Def NES 2.25 firmware? Couldn't find a download for 2.0 to see if the problem is present there.
Wondering if anyone else has come across this. Maybe Kev has some ideas?
I have found that VRC6 expansion audio isn't working correctly on my system, though. Here's a clip with what I'm getting from Akumajou Densetsu https://www.youtube.com/watch?v=qIQ9sIfL00E (the sound got pretty quiet when I uploaded to YouTube, sorry about that)
Using an Everdrive N8 on a toploader NES-101. I've tested VRC7 through Lagrange Point and Sunsoft 5B on Gimmick and both sound perfectly fine so I'm thinking it's probably not a hardware issue. Maybe a glitch with the Hi-Def NES 2.25 firmware? Couldn't find a download for 2.0 to see if the problem is present there.
Wondering if anyone else has come across this. Maybe Kev has some ideas?
Re: Hi-Def NES HDMI Adapter for the NES
In addition to enabling VRC6 you have to enable VRC6 SWAP to get expansion audio working for Akumajou Densetsu.Chows wrote:I got a Hi-Def NES kit out of the latest batch from Game-Tech, and straight away I want to say it's an incredible piece of kit. The install is relatively easy and the output is gorgeous and completely lag-free. Love it.
I have found that VRC6 expansion audio isn't working correctly on my system, though. Here's a clip with what I'm getting from Akumajou Densetsu...
Wondering if anyone else has come across this. Maybe Kev has some ideas?
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Re: Hi-Def NES HDMI Adapter for the NES
Considering Akumajou Densetsu is nearly the only VRC6 game most users will care about playing, why isn't VRC SWAP the default?RGBSource wrote:In addition to enabling VRC6 you have to enable VRC6 SWAP to get expansion audio working for Akumajou Densetsu.Chows wrote:I got a Hi-Def NES kit out of the latest batch from Game-Tech, and straight away I want to say it's an incredible piece of kit. The install is relatively easy and the output is gorgeous and completely lag-free. Love it.
I have found that VRC6 expansion audio isn't working correctly on my system, though. Here's a clip with what I'm getting from Akumajou Densetsu...
Wondering if anyone else has come across this. Maybe Kev has some ideas?
Re: Hi-Def NES HDMI Adapter for the NES
You know, I would've sworn I'd already tried that but you're absolutely right. I must've tried turning on SWAP without also enabling the main VRC6. Thanks so much for the help, it sounds just awesome now!RGBSource wrote: In addition to enabling VRC6 you have to enable VRC6 SWAP to get expansion audio working for Akumajou Densetsu.
Re: Hi-Def NES HDMI Adapter for the NES
I've received mine out of the latest batch and installed it in a PAL front loader. Installation was pretty easy but I have an issue with distorted image. http://imgur.com/a/8NkjY
It flickers between this and normal a couple of times per second. Is this some sort of CPU/PPU incompatibility or did I screw something up? One of the flat flex cable got sharply bend in shipping and the other one is pinched but they seem fine (checked connections with multimeter). I haven't got another screen to test with but the menu is ok so I don't think it's screen related.
Anyone got any tips on what to check?
It flickers between this and normal a couple of times per second. Is this some sort of CPU/PPU incompatibility or did I screw something up? One of the flat flex cable got sharply bend in shipping and the other one is pinched but they seem fine (checked connections with multimeter). I haven't got another screen to test with but the menu is ok so I don't think it's screen related.
Anyone got any tips on what to check?