Hi guys, I'm trying to implement PPU, but it's so hard O_O
There is a ppu rom with a debug file that covers the main ppu functions?
Now I'm trying to skip the ppu rendering processing and I show what is in vram, but it's now working right:
http://pasteboard.co/AoTYUoAx.png
(This is the Super Mario Bros Title Screen)
this is the github project :
https://github.com/jonathandasilvasanto ... o-emulator
Any help will be welcome
Debugging and understanding ppu
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- Fumarumota
- Posts: 49
- Joined: Wed Nov 19, 2014 9:00 am
- Location: Mexico
Re: Debugging and understanding ppu
Have you gone through the documentation in the wiki (specially "The Skinny on NES Scrolling", understand how the registers work, VBLANK, NMI)?
The first step towards understanding the PPU is to grasp the concepts mentioned in the documentation. Give the wiki a good read and come back with more specific questions.
We'll be glad to help if we can .
The first step towards understanding the PPU is to grasp the concepts mentioned in the documentation. Give the wiki a good read and come back with more specific questions.
We'll be glad to help if we can .
*** O-Nes-Sama emulator team ***