It is currently Sat Nov 18, 2017 7:15 am

All times are UTC - 7 hours





Post new topic Reply to topic  [ 73 posts ]  Go to page Previous  1, 2, 3, 4, 5
Author Message
PostPosted: Sun Sep 04, 2016 2:25 am 
Offline

Joined: Tue Oct 06, 2015 10:16 am
Posts: 581
I don't use any, but I can come on IRC sometime, when we find a good spot.


Top
 Profile  
 
PostPosted: Sun Sep 04, 2016 7:04 am 
Offline

Joined: Sun Sep 19, 2004 11:12 pm
Posts: 19222
Location: NE Indiana, USA (NTSC)
Jedi QuestMaster wrote:
If I'm on the IRC, I go by 'Jedi.' Do you go by 'Tepples' ?

That or 'pino_p'.


Top
 Profile  
 
PostPosted: Thu Oct 06, 2016 6:22 pm 
Offline
User avatar

Joined: Thu Sep 07, 2006 1:08 pm
Posts: 540
Location: United States
It's done!

Image


Attachments:
RussianRoulette.gz [24.6 KiB]
Downloaded 107 times

_________________
Ruling the World One Bean™ at a Time...
Top
 Profile  
 
PostPosted: Fri Oct 07, 2016 4:35 am 
Offline

Joined: Tue Oct 06, 2015 10:16 am
Posts: 581
You might want to announce it on NintendoAge as well, the Brewery section. And depending on the response, maybe consider doing a couple carts ;)


Top
 Profile  
 
PostPosted: Fri Oct 07, 2016 6:45 am 
Offline
User avatar

Joined: Thu Sep 07, 2006 1:08 pm
Posts: 540
Location: United States
I don't have a NintendoAge account, but knowing the attitudes there they'd probably want boxes and manuals as well. :?

But I already designed a label, so whatevermaybewhoknows?

Edit: And everything in that label is a vector (except for the screenshot), so it can be scaled.

_________________
Ruling the World One Bean™ at a Time...


Top
 Profile  
 
PostPosted: Fri Oct 07, 2016 8:05 am 
Offline

Joined: Sun Sep 19, 2004 11:12 pm
Posts: 19222
Location: NE Indiana, USA (NTSC)
Is it that you don't know how to start writing a manual? You could start by reading some of the results from Google writing software manuals or how to write a man page. Or is it just a lack of time? Another way, if you already have a game design document, is to rephrase the important parts of this from the player's point of view.

I don't yet know of a process for designing box art. But if you have your label as layered vectors, you can reframe that to the front of a box and the front cover of a manual. The back of the box, on the other hand...


Top
 Profile  
 
PostPosted: Fri Oct 07, 2016 10:51 pm 
Offline
User avatar

Joined: Thu Sep 07, 2006 1:08 pm
Posts: 540
Location: United States
It's a combination of:

1.) I haven't designed a box/manual before

I've designed labels many times; I have a template with the proper dimensions. I'd have to create one to include every dimension of the box and booklet. Though I have some complete copies of games I can use as examples, it's still going to take time, which is another thing.


2.) I have another project I want to finish before the end of the year

To add to that, the holiday season is coming up (and it's election year!), and I'm going to be very busy at work because of this.


3.) I Really Don't Care That Much

For a simple game like this, I feel it's too much of hassle to go all out like this. Especially for the booklet; I like the idea of designing games anyone can pick up without reading any instructions. This game is like that (even the PC version!) If there's enough interest I'll most likely wait until January to do anything.


Excuse my massive misuse of the blockquote. :lol:

_________________
Ruling the World One Bean™ at a Time...


Top
 Profile  
 
PostPosted: Sat Oct 08, 2016 3:20 am 
Offline

Joined: Tue Oct 06, 2015 10:16 am
Posts: 581
Looks like FamicomWorld people also wanted carts (but probably in Famicom size?). Anyway, ask them instead of guessing.


Top
 Profile  
 
PostPosted: Tue Oct 11, 2016 5:08 am 
Offline

Joined: Tue Oct 06, 2015 10:16 am
Posts: 581
The romhacking description doesn't mention Zapper support?


Top
 Profile  
 
PostPosted: Wed Oct 12, 2016 10:01 am 
Offline
User avatar

Joined: Thu Sep 07, 2006 1:08 pm
Posts: 540
Location: United States
OOPS! :shock:

I added it in the description.

_________________
Ruling the World One Bean™ at a Time...


Top
 Profile  
 
PostPosted: Mon Feb 06, 2017 8:46 pm 
Offline
Formerly 43110
User avatar

Joined: Wed Feb 05, 2014 7:01 am
Posts: 313
Location: us-east
In "2016 NESDev Compo - Guidelines/Rules", Jedi QuestMaster wrote:
Any chance Russian Roulette can be compressed to fit on the multicart? :roll:

In a PM 4 months ago, JRoatch wrote:
I'll return to this when the need to reduce ROM size actually is brought up.

That time Is apparently now. The main improvement that will make this fit into the multicart is overhauling how animation is done. From changing CHR pages to instead animating the nametable, with the occasional streaming of new tiles for the silly faces.

This is my plan:
- First, finish improving encoder options for the main CHR compression codec to be used, Bagel.
- Next, hook in the decompressor to a "tile shader" that swaps around the color of tile sets so that Bagel can compress the filled backgrounds more efficiently.
- Decide if it'll be faster to use the existing C code base, or to rewrite it from scratch.
- In either case I'll be using some sort of string writing vblank system, whether that be tepples popslide or something of my own.


Top
 Profile  
 
PostPosted: Sat Mar 18, 2017 8:25 am 
Offline
Formerly 43110
User avatar

Joined: Wed Feb 05, 2014 7:01 am
Posts: 313
Location: us-east
Considering that I now only have today and next Saturday to do this, I'm not going to be able to meet the revision deadline.


Top
 Profile  
 
PostPosted: Wed Mar 22, 2017 8:07 pm 
Offline
User avatar

Joined: Sat Feb 16, 2013 11:52 am
Posts: 221
Hah, just watched Deer Hunter... a nice movie to draw inspiration from for a game :lol:

_________________
This is a block of text that can be added to posts you make. There is a 255 character limit.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 73 posts ]  Go to page Previous  1, 2, 3, 4, 5

All times are UTC - 7 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group