Controllers
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Controllers
I'm drawing some controllers for an NES demo, each no bigger than 64x32 pixels. Are these horribly off model?
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- Six_NES_controllers.png (9.1 KiB) Viewed 6834 times
Re: Controllers
Awesome, especially given the palette limitation!
The only thing that was a little weird was the SNES controller, specifically how buttons X/Y are depicted. Is it possible to maybe use some dithering (e.g. alternate using purple every other pixel?) to imitate a "lighter" purple? Not sure how that'd look on an actual NES with CRT. Might look worse than what you have, so take what I say with a grain of salt.
I initially was going to propose simply switching the drawing to a SNES PAL or SFC controller (red/green/blue/yellow buttons) but the 4-colour palette wouldn't work for that (you'd have to use sprites for the buttons).
The only thing that was a little weird was the SNES controller, specifically how buttons X/Y are depicted. Is it possible to maybe use some dithering (e.g. alternate using purple every other pixel?) to imitate a "lighter" purple? Not sure how that'd look on an actual NES with CRT. Might look worse than what you have, so take what I say with a grain of salt.
I initially was going to propose simply switching the drawing to a SNES PAL or SFC controller (red/green/blue/yellow buttons) but the 4-colour palette wouldn't work for that (you'd have to use sprites for the buttons).
Re: Controllers
Those are the controllers I own. Buy me one (and, if it's a DA15 controller, the Famicom to use it on) and I'll draw it.
- mikejmoffitt
- Posts: 1353
- Joined: Sun May 27, 2012 8:43 pm
Re: Controllers
Blah, you can use a picture for the EU SNES / SFC controller. It's just the center text and buttons that's changed.
EDIT: huge picture I'm so sorry
EDIT: huge picture I'm so sorry
Last edited by mikejmoffitt on Thu Nov 17, 2016 9:34 am, edited 1 time in total.
Re: Controllers
Use of i64X.com photos on other websites appears to require express written permission from the server administrators. Besides, koitsu described why I stuck with the US Super NES controller.
Anyway:
Anyway:
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- FC_dogbone_fourscore.png (5.79 KiB) Viewed 6724 times
Re: Controllers
Those are really impressive tepples. They look really good.
- FrankenGraphics
- Formerly WheelInventor
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Re: Controllers
The scale of things look natural to me, and they appear as though they were more the real thing, than just a symbolic representation. Well done!
For curiosity reasons i wanted to try a few alterations to see what they would look like, though the original upload seems to be horizontally smudged 1px each direction when examined in PS
For curiosity reasons i wanted to try a few alterations to see what they would look like, though the original upload seems to be horizontally smudged 1px each direction when examined in PS
- mikejmoffitt
- Posts: 1353
- Joined: Sun May 27, 2012 8:43 pm
Re: Controllers
Here you go:WheelInventor wrote:The scale of things look natural to me, and they appear as though they were more the real thing, than just a symbolic representation. Well done!
For curiosity reasons i wanted to try a few alterations to see what they would look like, though the original upload seems to be horizontally smudged 1px each direction when examined in PS
It looks like the original was scaled with a 2:1 nearest-neighbor algorithm, then scaled using linear filtering to 8:7 to match the PAR of the NES.
Re: Controllers
I had some [much bigger] ones that I tried to keep the tilecount down on by aligning to tiles. Famicom controllers don't lend themselves to this like the NES-004 does.
(The controller cord is a sprite, ╨; I believe instances of text for Start/Select were to be too.)
(The controller cord is a sprite, ╨; I believe instances of text for Start/Select were to be too.)
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- controllersWIP.png (1.02 KiB) Viewed 5944 times