Controllers

A place for your artistic side. Discuss techniques and tools for pixel art on the NES, GBC, or similar platforms.

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tepples
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Controllers

Post by tepples »

I'm drawing some controllers for an NES demo, each no bigger than 64x32 pixels. Are these horribly off model?
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Six_NES_controllers.png
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koitsu
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Re: Controllers

Post by koitsu »

Awesome, especially given the palette limitation!

The only thing that was a little weird was the SNES controller, specifically how buttons X/Y are depicted. Is it possible to maybe use some dithering (e.g. alternate using purple every other pixel?) to imitate a "lighter" purple? Not sure how that'd look on an actual NES with CRT. Might look worse than what you have, so take what I say with a grain of salt.

I initially was going to propose simply switching the drawing to a SNES PAL or SFC controller (red/green/blue/yellow buttons) but the 4-colour palette wouldn't work for that (you'd have to use sprites for the buttons).
ccovell
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Re: Controllers

Post by ccovell »

Oi! Where's the U-Force?
tepples
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Re: Controllers

Post by tepples »

Those are the controllers I own. Buy me one (and, if it's a DA15 controller, the Famicom to use it on) and I'll draw it.
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mikejmoffitt
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Re: Controllers

Post by mikejmoffitt »

Blah, you can use a picture for the EU SNES / SFC controller. It's just the center text and buttons that's changed.

EDIT: huge picture I'm so sorry

Image
Last edited by mikejmoffitt on Thu Nov 17, 2016 9:34 am, edited 1 time in total.
tepples
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Re: Controllers

Post by tepples »

Use of i64X.com photos on other websites appears to require express written permission from the server administrators. Besides, koitsu described why I stuck with the US Super NES controller.

Anyway:
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jwdonal
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Re: Controllers

Post by jwdonal »

Those are really impressive tepples. They look really good.
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FrankenGraphics
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Re: Controllers

Post by FrankenGraphics »

The scale of things look natural to me, and they appear as though they were more the real thing, than just a symbolic representation. Well done! :beer:

For curiosity reasons i wanted to try a few alterations to see what they would look like, though the original upload seems to be horizontally smudged 1px each direction when examined in PS
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mikejmoffitt
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Re: Controllers

Post by mikejmoffitt »

WheelInventor wrote:The scale of things look natural to me, and they appear as though they were more the real thing, than just a symbolic representation. Well done! :beer:

For curiosity reasons i wanted to try a few alterations to see what they would look like, though the original upload seems to be horizontally smudged 1px each direction when examined in PS
Here you go:

Image

It looks like the original was scaled with a 2:1 nearest-neighbor algorithm, then scaled using linear filtering to 8:7 to match the PAR of the NES.
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Myask
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Re: Controllers

Post by Myask »

I had some [much bigger] ones that I tried to keep the tilecount down on by aligning to tiles. Famicom controllers don't lend themselves to this like the NES-004 does.
(The controller cord is a sprite, ╨; I believe instances of text for Start/Select were to be too.)
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controllersWIP.png
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