How's everyone doing?
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How's everyone doing?
I haven't heard much from most people with Compo threads...in a while. I was wondering how everybody is doing?
I'm kind of hoping that there's a dozen people out there working on games in secret. Probably not.
I'm kind of hoping that there's a dozen people out there working on games in secret. Probably not.
nesdoug.com -- blog/tutorial on programming for the NES
Re: How's everyone doing?
I'm working on a different project right now but I'm positive we'll be entering two games for the compo. There's time aplenty!
I still need to port Lala to 64K UNROM (currently a 64K+16K GNROM).
I still need to port Lala to 64K UNROM (currently a 64K+16K GNROM).
Last edited by na_th_an on Fri Nov 25, 2016 12:46 am, edited 1 time in total.
Re: How's everyone doing?
Well I for one am working on a game atm
I just feel it doesn't warrant a thread yet. I'm not even sure if I have the time to finish it.
So many ideas and loose ends
I just feel it doesn't warrant a thread yet. I'm not even sure if I have the time to finish it.
So many ideas and loose ends
tempus edax rerum
Re: How's everyone doing?
I have two compo games underway. Keeping them secret and then dropping bombs on release day is just more my style.
And it saves me face if I happen to procrastinate or otherwise fail.
And it saves me face if I happen to procrastinate or otherwise fail.
Re: How's everyone doing?
My game is coming along fine! Hope to post a new build by Sunday, once I figure out a bug in my tooling.
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Re: How's everyone doing?
I've got something in the works, and I'm somewhat convinced I'll actually have something by the end of January.
I've got a mostly-working engine now with a few tweaks still needed, but it's not quite worthy of its own post yet. I'm struggling a lot with music and art, but I'm learning a lot as I go, so it's probably worth it.
I suspect we'll probably see a good turnout.
(Also, apparently I've never posted before, despite lurking for years. So, hi!)
I've got a mostly-working engine now with a few tweaks still needed, but it's not quite worthy of its own post yet. I'm struggling a lot with music and art, but I'm learning a lot as I go, so it's probably worth it.
I suspect we'll probably see a good turnout.
(Also, apparently I've never posted before, despite lurking for years. So, hi!)
Re: How's everyone doing?
I'm doing fine, how bout you?
I'm still doing the foundations to my game. Not sure if I can finish it on time but I'm trying
I'm still doing the foundations to my game. Not sure if I can finish it on time but I'm trying
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Re: How's everyone doing?
Terribly!dougeff wrote:I haven't heard much from most people with Compo threads...in a while. I was wondering how everybody is doing?
I'm kind of hoping that there's a dozen people out there working on games in secret. Probably not.
Maybe.
Re: How's everyone doing?
Well, I had an entry started a few months ago, but after completing the basic game engine (player control, level-decoding, scrolling, etc), I haven't really touched it, since then! I'm simply too busy with other things right now.
It was a Super Mario Bros. clone, using NROM-256, I had devised a custom level format that is 30% smaller than what Super Mario Bros had, allowing for more complex level designs, in less ROM space!
The game is also way prettier than Super Mario Bros. while using less tiles!
Art-wise, the game was intended to have more graphical variations, like the later Mario games:
If I miss the compo deadline, oh well. But this game will be finished, eventually!
It was a Super Mario Bros. clone, using NROM-256, I had devised a custom level format that is 30% smaller than what Super Mario Bros had, allowing for more complex level designs, in less ROM space!
The game is also way prettier than Super Mario Bros. while using less tiles!
Art-wise, the game was intended to have more graphical variations, like the later Mario games:
If I miss the compo deadline, oh well. But this game will be finished, eventually!
Re: How's everyone doing?
Looks good.
(thumbs up)
(thumbs up)
nesdoug.com -- blog/tutorial on programming for the NES
Re: How's everyone doing?
The red-yellow alternating blocks hurt my eyes. Maybe try less contrasting colors there?
Re: How's everyone doing?
Hey Alp, I'm glad you are entering the compo. Game looks amazing.
Re: How's everyone doing?
Is beautifulAlp wrote: The game is also way prettier than Super Mario Bros. while using less tiles!
Last edited by Diskover on Wed Nov 30, 2016 11:25 am, edited 1 time in total.
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Re: How's everyone doing?
Astonishing work! Well done, Alp! I especially like how you turn the lake into a desert by a simple palette swap; very elegant. And the ice level looks fun. Does your level algorithm always include a water line?
It may be less of a problem on ntsc/pal video, but in pixel perfect emulation, i agree on the checkerboard. Though, sonic the hedgehog does this with less contrast and those elements still don't appeal to me, so maybe it's more the pattern than the colours used for me.The red-yellow alternating blocks hurt my eyes.
Re: How's everyone doing?
Game's looking great, Alp! Looking forward to playing it!
Awesome use of color! With a single palette you were able to draw light and dark versions of ground and grass chunks, and the final result still looks pretty colorful.
Awesome use of color! With a single palette you were able to draw light and dark versions of ground and grass chunks, and the final result still looks pretty colorful.