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PostPosted: Mon Dec 05, 2016 7:51 am 
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http://retrocomputing.stackexchange.com/questions/1839/why-would-an-nes-game-use-an-undocumented-1-byte-or-2-byte-nop-in-production


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PostPosted: Mon Dec 05, 2016 12:44 pm 
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Tepples is on the case. If you have a SO/SE account, be sure to vote-up his reply.


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PostPosted: Mon Dec 05, 2016 9:22 pm 
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While they *could* be used for watermarking, they *weren't*.

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