3DNes

Discuss emulation of the Nintendo Entertainment System and Famicom.

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FaTony
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Re: 3DNes

Post by FaTony » Mon Jun 27, 2016 8:06 am

Good, now you just need to switch to Ardour business model: everyone gets the source code, donors get binaries.

geod
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Re: 3DNes

Post by geod » Mon Jun 27, 2016 8:11 am

By "feeling stupid" i mean i don't understand what tepples means. Too tired to dig into the guy's site, only watch his front page. It's partially tepples's fault for referring to a guy named "nocash", if he refers to cemu then i can understand immediately :D. Everything is clear now though.
Last edited by geod on Mon Aug 22, 2016 4:05 am, edited 1 time in total.
3dSen - Play NES games in 3D & VR
http://www.geodstudio.net/

joabfarias
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Re: 3DNes

Post by joabfarias » Wed Jul 20, 2016 10:01 am

I saw the early works you have show (Castlevania, a few months ago). I never thought it could be so beautiful as it is now. It seems to be more than an emulator, this is an art tool. Is it possible to replace the nes tiles that are being put in the 3d shapes with high quality textures? If yes, then we would have real works of art being made. The PC Build link is unavailable to me now, but I will try it as soon as possible. I hope you are planning to make an Android port, I would definitely buy it.

tepples
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Re: 3DNes

Post by tepples » Wed Jul 20, 2016 10:43 am

I wasn't familiar with Cemu (appears to be an experimental Wii U emulator) or Unibios (appears to be a multi-region BIOS for Neo Geo), but I was familiar with Martin Korth's products, so that's what I used as an example.

joabfarias
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Re: 3DNes

Post by joabfarias » Fri Jul 22, 2016 2:54 pm

Dragon Fighter after some editing:
https://www.youtube.com/watch?v=Yesz0w7oHPI

geod
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Re: 3DNes

Post by geod » Fri Jul 22, 2016 5:57 pm

joabfarias wrote:I saw the early works you have show (Castlevania, a few months ago). I never thought it could be so beautiful as it is now. It seems to be more than an emulator, this is an art tool. Is it possible to replace the nes tiles that are being put in the 3d shapes with high quality textures? If yes, then we would have real works of art being made. The PC Build link is unavailable to me now, but I will try it as soon as possible. I hope you are planning to make an Android port, I would definitely buy it.
Theoretically everything is possible even custom 3D art replacement. And Android port is definitively in my vision.
3dSen - Play NES games in 3D & VR
http://www.geodstudio.net/

joabfarias
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Joined: Wed Jun 20, 2012 10:07 am

Re: 3DNes

Post by joabfarias » Mon Jul 25, 2016 7:17 am

Is it possible to make some object colors glow? It would be amazing to see the coins in Super Mario affecting the ambient lights.
Also, sometimes objects merge with the background, making it impossible to put them correctly in the Z axis. This is an example from Captain America:
CapAmerica.jpg
If we (the users/editors of 3dn files) could turn off the "shape detection" you made, using the actual nes tiles, perhaps we could solve it. Alternatively, we could use some "background removal" routine to make these objects look correct.
I apologize for making so many requests, you must be very busy with the program code.

geod
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Re: 3DNes

Post by geod » Mon Aug 22, 2016 3:50 am

Sorry for late response. What you pointed out is just one of some problems 3DNes will have to solve in the future release. I would like to gather as many as possible issues to create a as generic as possible solution :)

By the way could someone help me with the following question. Performance wise, which is the ranking order of popular nes emulator?
I would like to ask this question because in long term i will probably give up the emulation part of 3DNes and only focus on the 3Dification part. 3DNes will become 3DRetro something like RetroArch that we could load different cores of different console systems.

Thank you in advance!

By the way (again) i would like to introduce to you some of latest achievements of 3DNes modders - the Mega Man series in action:

MegaMan 1:
https://youtu.be/Qzwq1vzlD9k
MegaMan 2:
https://youtu.be/KK4sr3wOyOY
MegaMan 3:
https://youtu.be/9G9nEBzA4B8
3dSen - Play NES games in 3D & VR
http://www.geodstudio.net/

joabfarias
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Joined: Wed Jun 20, 2012 10:07 am

Re: 3DNes

Post by joabfarias » Wed Aug 24, 2016 12:34 pm

It is very good to know that you are planning to make your technology similar to Retroarch. Genesis and SNES games will be beautiful to watch.
Also, would it be possible to substitute the "layers" to a pixel by pixel attributes of "where it starts" and "how many cubicles of depth"? It would make the preparation of 3dn files slower and harder, but would solve some problems. Your "automatic shapes" (H Cylinder, V Cylinder, Cube, etc) would still be useful as starting shapes, but we could refine the models in the editor (it does not need to be an advanced 3d editor, a 16x16 2d pattern would become a 16x16x16 matrix, for example).
A "forceful editing mode" would be good too, a mode that stops playing whenever a new pattern appears and asks the editor to enter the attributes of the pattern.

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Zepper
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Re: 3DNes

Post by Zepper » Wed Aug 24, 2016 3:07 pm

Near perfect in MM1, average in MM3 and bad in MM2.

joabfarias
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Re: 3DNes

Post by joabfarias » Wed Aug 24, 2016 3:45 pm

Answering your question on the performance, it runs ok in a Intel Core i5 3.1 GHz. In one of my notebooks (dual core, 2.3 GHz), it has a huge lag between controls and response in the game (about half a second or more).
I am not sure, but NES emulation is quite easy on performance (in almost every emulator I tried). The hard part on performance seems to be the realtime 3Dification.

geod
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Re: 3DNes

Post by geod » Thu Sep 01, 2016 7:30 am

I planed to do it in 4 days. In the end it takes me 4 weeks. Here is the release of V1.1 with Mac and Linux support. More responsive, less laggy with multi-threading switch.

Full change log:

+ Add Linux OS support (32/64 bits)

+ Add Mac OS support (universal 32/64 bits)

+ Move to multi-threading framework

+ Remove Wellcome Dialog

+ Add command line parameters support

+ Increase camera drawing distance

+ Decrease input latency

+ Improve overall performance

+ Improve 3Dification algorithm

+ Add various small bug fixes

Special Notes: based on the result of the survey of Linux and Mac support that i'm running from the beginning up to now - https://goo.gl/forms/Iun9FIvxpnmJgAlY2 -, more than 98% users are willing to pay to have their OSes supported so the minimal price for those two portings is 4.99$

Roadmap:

+ V1.1.x Bugfix, Customizable input mapping, Virtual Reality

+ V2.x New 3Dification framework to solve the limitation of current one, 3dn filesize will become much smaller, 3d shape editor will become more powerful and smarter.

Final Bonus: video of Zelda II - The Adventure of Link
https://www.youtube.com/watch?v=ir0AafhVxlw
3dSen - Play NES games in 3D & VR
http://www.geodstudio.net/

geod
Posts: 127
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Re: 3DNes

Post by geod » Thu Sep 22, 2016 8:50 am

Version 1.1.2 has been released at https://geod.itch.io/3dnes.
Among new features, save-state is now supported. It's really a game changer for the manual modding process.
Full change-log can be found at https://itch.io/t/40466/winlinuxversion-112-release
3dSen - Play NES games in 3D & VR
http://www.geodstudio.net/

geod
Posts: 127
Joined: Thu Nov 26, 2015 12:02 am

Re: 3DNes

Post by geod » Tue Dec 06, 2016 2:26 am

Hello again,
I would like to inform you the release of 3DNes V1.2 with Virtual Reality, First Person View and Control.
Here is the feature preview video:
https://www.youtube.com/watch?v=Yk7X05mw6oU
Full change log:
https://itch.io/t/50041/version-12-rele ... w-and-more
3dSen - Play NES games in 3D & VR
http://www.geodstudio.net/

geod
Posts: 127
Joined: Thu Nov 26, 2015 12:02 am

Re: 3DNes

Post by geod » Sat Dec 10, 2016 1:37 am

Complete new experience from the classic nes game
https://youtu.be/ZkRdiSeKOZI
3dSen - Play NES games in 3D & VR
http://www.geodstudio.net/

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