The 8-bit Game Boy was sold between 1989 and 2003, but its architecture more closely resembles machines from the early 1980s, like the Commodore 64 or the NES. This talk attempts to communicate “everything about the Game Boy” to the listener, including its internals and quirks, as well as the tricks that have been used by games and modern demos, reviving once more the spirit of times when programmers counted clock cycles and hardware limitations were seen as a challenge.
The Ultimate Game Boy Talk [33c3]
The Ultimate Game Boy Talk [33c3]
"The Ultimate Game Boy Talk" at 33C3
Re: The Ultimate Game Boy Talk [33c3]
The stuff about stalling the pixel FIFO to display sprites or switch to a window was fascinating. Worlds different than what happens with a TV.
Here come the fortune cookies! Here come the fortune cookies! They're wearing paper hats!
Re: The Ultimate Game Boy Talk [33c3]
Kevtris knows about that latter feature well, and has probably sworn at the hardware/Nintendo 10,000 times by now because of it.
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Re: The Ultimate Game Boy Talk [33c3]
What minute was that?Dwedit wrote:The stuff about stalling the pixel FIFO to display sprites or switch to a window was fascinating. Worlds different than what happens with a TV.