Fun fact: about half the ROM space is DPCM samples, and some of that is direct PCM used for one sound where I wanted a specific frequency response.
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Karate Kick By Michael Moffitt ------------------ This is a port of a little game I made for iOS about five years ago under the same name. It is a very simple arcade-style game that gets progressively more difficult as time passes. The player controls a karate master (who only kicks?) in the center of a dojo, defending against many identical goons who seek a challenge. Fortunately, your karate master is so skilled that if he is even looking at an opponent, the opponent is sure to fall. All you must do is use the d-pad to turn the karate master towards an incoming enemy. If he's facing the enemy, he will be victorious. Do not allow an enemy to strike the master's sides or back. This entry was thrown together rather hastily, developed mostly on two long plane flights, as the original entry grew too large and would have no place on the mluti-card. The code is available at https://github.com/mikejmoffitt/kkick