2016 NESDev Compo - Guidelines/Rules

Moderator: Moderators

Post Reply
User avatar
NESHomebrew
Formerly WhatULive4
Posts: 418
Joined: Fri Oct 30, 2009 4:43 am
Contact:

Re: 2016 NESDev Compo - Guidelines/Rules

Post by NESHomebrew »

The website has been updated with all the entries (so far). 21 entries... you guys really outdid yourselves. I need to sleep so I will be sending the voting link tomorrow. I'm guessing it will take a while to go through all of these!!

http://nesdevcompo.nintendoage.com/contest16/
User avatar
rainwarrior
Posts: 8734
Joined: Sun Jan 22, 2012 12:03 pm
Location: Canada
Contact:

Re: 2016 NESDev Compo - Guidelines/Rules

Post by rainwarrior »

What a year! It makes me really happy to see so much good stuff! Congratulations to everyone that made a game.
User avatar
tokumaru
Posts: 12427
Joined: Sat Feb 12, 2005 9:43 pm
Location: Rio de Janeiro - Brazil

Re: 2016 NESDev Compo - Guidelines/Rules

Post by tokumaru »

I'm specially impressed by the number of scrolling platformers in comparison to single screen games, which used to dominate the homebrew scene a while ago. Not to take away from single screen games, they can certainly be innovative and addicting if done right, but technically speaking, it's nice to see that more and more developers are getting out of the "NES comfort zone" and making games that make better use of the hardware.
na_th_an
Posts: 558
Joined: Mon May 27, 2013 9:40 am

Re: 2016 NESDev Compo - Guidelines/Rules

Post by na_th_an »

Cograts everybody, this year the multicart is going to rock. So many quality games, of all genres!
User avatar
Broke Studio
Formerly glutock
Posts: 181
Joined: Sat Aug 15, 2015 3:42 pm
Location: France
Contact:

Re: 2016 NESDev Compo - Guidelines/Rules

Post by Broke Studio »

Everything has been said, but yeah, congratulations to everyone !
My first game : Twin Dragons available at Broke Studio.
User avatar
dougeff
Posts: 3079
Joined: Fri May 08, 2015 7:17 pm

Re: 2016 NESDev Compo - Guidelines/Rules

Post by dougeff »

I was a bit suspicious of the entry Spacey McRacey, due to similarities to my example game Spacy Shooty. But, after reviewing it's code and graphics...it appears to not have used any of my code or graphics from that game. In fact, this may just be a coincidence. I wouldn't have been angry, BTW, just would have docked you points for unoriginality...IF you had just copied and recycled my game, which you clearly did not.

So, for anyone out there with the same suspicions, Spacey McRacey seems to be a completely original game.
nesdoug.com -- blog/tutorial on programming for the NES
zkip
Posts: 67
Joined: Tue Nov 20, 2012 1:59 pm

Re: 2016 NESDev Compo - Guidelines/Rules

Post by zkip »

Congrats everyone! This is the first game contest I've ever participated in and it's definitely something else. I had a blast and am just about ready to set down and start playing some of these awesome entries.
User avatar
gauauu
Posts: 779
Joined: Sat Jan 09, 2016 9:21 pm
Location: Central Illinois, USA
Contact:

Re: 2016 NESDev Compo - Guidelines/Rules

Post by gauauu »

dougeff wrote:I was a bit suspicious of the entry Spacey McRacey, due to similarities to my example game Spacy Shooty. .
Yeah, sorry about the naming similarity. I discovered your Spacy Shooty after I had settled on a name. It's an original game (originally I had planned for it to be an Atari 2600 game, which would have pushed that hardware pretty hard being 4-playered, but I wimped out and did it as a NES game). It was a party-game idea I've had floating around in my head for a year or so. It didn't end up being quite as much fun as I'd hoped, but I was happy that I got it done at least.

I didn't post much progress about it here, but there's info about it on my website.
User avatar
dougeff
Posts: 3079
Joined: Fri May 08, 2015 7:17 pm

Re: 2016 NESDev Compo - Guidelines/Rules

Post by dougeff »

Saw this tweet today...

@NESHomebrew
Also, to any of the entrants, expect an email tomorrow with a judging link. You might want to get a head start though....
nesdoug.com -- blog/tutorial on programming for the NES
User avatar
dustmop
Posts: 136
Joined: Wed Oct 16, 2013 7:55 am

Re: 2016 NESDev Compo - Guidelines/Rules

Post by dustmop »

There's so many great entries, this is gonna be an intense competition! Really excited to see what happens!
User avatar
dougeff
Posts: 3079
Joined: Fri May 08, 2015 7:17 pm

Re: 2016 NESDev Compo - Guidelines/Rules

Post by dougeff »

Re: Spacey McRacey

Nice ending screen :)

I feel like this could be what we tell the NESdev Compo winner. ;)
Attachments
spaceyMcRacey.png
spaceyMcRacey.png (1.59 KiB) Viewed 11735 times
nesdoug.com -- blog/tutorial on programming for the NES
User avatar
NESHomebrew
Formerly WhatULive4
Posts: 418
Joined: Fri Oct 30, 2009 4:43 am
Contact:

Re: 2016 NESDev Compo - Guidelines/Rules

Post by NESHomebrew »

Judging emails have been sent to the entrants. If you haven't received the email, check your spam folder (surveymonkey.com). If not, please send an email or message me and I will send the link.

Whoops. I also realize I made a mistake. I put January 28th in the description as the closing date instead of February 18th. Not sure how that happened.
User avatar
Jedi QuestMaster
Posts: 688
Joined: Thu Sep 07, 2006 1:08 pm
Location: United States
Contact:

Re: 2016 NESDev Compo - Guidelines/Rules

Post by Jedi QuestMaster »

Any chance Russian Roulette can be compressed to fit on the multicart? :roll:
tepples
Posts: 22708
Joined: Sun Sep 19, 2004 11:12 pm
Location: NE Indiana, USA (NTSC)
Contact:

Re: 2016 NESDev Compo - Guidelines/Rules

Post by tepples »

Once judging is farther along, I'll see what I can squeeze. If accepted, it'd be the second "remix" entry. Just as DABG on volume 2 was the successor to FHBG on volume 1, your Russian Roulette would be the successor to Russian Roulette on volume 1.
User avatar
infiniteneslives
Posts: 2104
Joined: Mon Apr 04, 2011 11:49 am
Location: WhereverIparkIt, USA
Contact:

Re: 2016 NESDev Compo - Guidelines/Rules

Post by infiniteneslives »

Jedi QuestMaster wrote:Any chance Russian Roulette can be compressed to fit on the multicart? :roll:
Is your choice of MMC3 a required one based on features such as IRQs, fine CHR, etc? Or is it just to gain 256KByte of CHR-ROM? Assuming we use hardware similar to years past, we'll need it to be compatible with mapper 28 to support publishing on the cartridge.

Based on us having somewhere on the order of 600-700KByte of PRG-ROM for the category 1 entries alone, we might be forced to target 3v 1MByte+ memories anyway. If that's the case we'll have much more than 32/36 macrocells to spare, meaning we won't really be restricted to mapper 28. Depends on what kind of magic Tepples and enrants are able to pull to condense code banks and compress CHR.

I've got some different ideas on the cartridge hardware that might make trying to fit within 512KByte more hassle than it's worth. But I need some more time to evaluate that front. So as Tepples mentioned we can just focus on completion of judging for now. Once results are posted we can start focusing on the cartridge.
If you're gonna play the Game Boy, you gotta learn to play it right. -Kenny Rogers
Post Reply