It is currently Sun Nov 19, 2017 1:05 pm

All times are UTC - 7 hours





Post new topic Reply to topic  [ 22 posts ]  Go to page 1, 2  Next
Author Message
PostPosted: Tue Jan 31, 2017 12:43 pm 
Offline

Joined: Tue Nov 20, 2012 1:59 pm
Posts: 65
Hi! I've been lurking for a little and noticed this contest going on. So, I've been working on this since around December.

"The paths of Bridewell" is a topdown dungeon/escape type game. This is my first "full" game and I'm sure in parts you can tell it. It's a little bit of a challenge getting correct palettes across all major emulators and also real hardware. So take the colors for what they are. I hope they turned out right. The CRT I used for testing is, a little on the small side. It was tested on real hardware using INL's NROM board. There are a few problems, but nothing that is game breaking. It's been fun, and I'm not too good at talking so here's a couple of screens and a download. I'm going to go celebrate this game being done.

Thanks guys,

zkip


Attachments:
ThePathsofBridewell(Compo3).zip [13.33 KiB]
Downloaded 108 times
THEPAT~2.png
THEPAT~2.png [ 3.35 KiB | Viewed 2007 times ]
THEPAT~1.png
THEPAT~1.png [ 4.39 KiB | Viewed 2007 times ]
Top
 Profile  
 
PostPosted: Tue Jan 31, 2017 1:19 pm 
Offline

Joined: Sat Oct 15, 2016 8:52 am
Posts: 79
Hi zkip!

That screen refresh is lovely! I look forward to playing this, and congratulations on finishing your first game!


Top
 Profile  
 
PostPosted: Wed Feb 01, 2017 5:28 pm 
Offline

Joined: Tue Nov 20, 2012 1:59 pm
Posts: 65
Thanks!

I'm also posting here to say that I got curious (lol) and searched on google to see if anyone was talking about this game and sure enough someone already has a video up of several of the entries. This video brought to my attention that maybe some of you are experiencing music issues. The music isn't supposed to be slow. I'm assuming it's because the author of this video was using some sort of PAL emulation/hardware, but I'll let it be known now that it's programmed for NTSC only. No PAL compatibility has been programmed.


Top
 Profile  
 
PostPosted: Thu Feb 02, 2017 12:10 pm 
Offline
User avatar

Joined: Sun Jan 22, 2012 12:03 pm
Posts: 5822
Location: Canada
Success!
Attachment:
ThePathsofBridewell(Compo3)-0.png
ThePathsofBridewell(Compo3)-0.png [ 1.39 KiB | Viewed 1841 times ]


Top
 Profile  
 
PostPosted: Fri Feb 03, 2017 8:43 am 
Offline

Joined: Tue Nov 20, 2012 1:59 pm
Posts: 65
rainwarrior wrote:
Success!

That's awesome. I'm actually really glad you posted this because I was a little afraid I may have made that boss a little bit too hard.


Top
 Profile  
 
PostPosted: Fri Feb 03, 2017 9:32 am 
Offline
User avatar

Joined: Sat Aug 15, 2015 3:42 pm
Posts: 108
Location: France
Finished too, the boss was fine, don't worry ;)


Top
 Profile  
 
PostPosted: Fri Feb 03, 2017 9:56 am 
Offline
User avatar

Joined: Sun Jan 22, 2012 12:03 pm
Posts: 5822
Location: Canada
The boss was okay, it seemed to get lodged in narrow places I could attack it from the side, mostly.

The one place I did get kinda stuck was trying to go back across the ice. It took me a while to realize I cold go up from here:
Attachment:
ThePathsofBridewell(Compo3)-2.png
ThePathsofBridewell(Compo3)-2.png [ 6.32 KiB | Viewed 1792 times ]

It sort of felt like a solution that was "outside the grid".


Top
 Profile  
 
PostPosted: Mon Feb 06, 2017 5:11 am 
Offline

Joined: Tue Oct 06, 2015 10:16 am
Posts: 581
Liked this one.

Some notes:
- he moves a bit too slow
- the main menu was slow/unresponsive
- I'd like for the collision hitbox to be shorter, now it looks like his hair pixel stops him from moving right under a block
- was the pushable rock supposed to stop the enemy that moves between two points? He just passed through the rock, no matter where I put it


Top
 Profile  
 
PostPosted: Mon Feb 06, 2017 8:10 am 
Offline

Joined: Tue Nov 20, 2012 1:59 pm
Posts: 65
Thanks for those comments guys. That's originally why I entered the contest, I'd like to see how to improve. I'll try to do something making sure the player knows how to use the ice.

About the speed, I sorta figured this. 2px per frame seemed like too much. Maybe I'll do some subpixeling. Also no, the only things the rocks stop are the player.


Top
 Profile  
 
PostPosted: Mon Feb 06, 2017 11:20 am 
Offline

Joined: Tue Oct 06, 2015 10:16 am
Posts: 581
Hm, then how were you supposed to get to the bottom without getting hurt? The room was laid out exactly like you were expected to trap the enemy in the top corner using a rock.


Top
 Profile  
 
PostPosted: Wed Feb 08, 2017 5:31 pm 
Offline

Joined: Tue Nov 20, 2012 1:59 pm
Posts: 65
Sorry it took so long to get back to you. Call it bad design? lol. The idea is, IIRC, trip it by going in front of it, go to the left so you don't get hurt then hug the wall on the way down. If your sneaky enough and in the right side you can pass directly to the right of those fall down enemys and they won't trip.


Top
 Profile  
 
PostPosted: Fri Feb 24, 2017 8:14 pm 
Offline

Joined: Sun Sep 19, 2004 11:12 pm
Posts: 19229
Location: NE Indiana, USA (NTSC)
I noticed that your game leaves PRG ROM A1E0-DFFF,FD00-FFF9 unused, more than half the PRG ROM. How hard would it be to move things around to fit it in NROM-128?


Top
 Profile  
 
PostPosted: Sun Feb 26, 2017 8:15 am 
Offline

Joined: Tue Nov 20, 2012 1:59 pm
Posts: 65
tepples wrote:
I noticed that your game leaves PRG ROM A1E0-DFFF,FD00-FFF9 unused, more than half the PRG ROM. How hard would it be to move things around to fit it in NROM-128?

At the moment- it would take some time, because of various reasons I'm working on changing a lot of things in the game and left a lot strung out(I've changed a lot) and didn't make a backup.

Actually, I'm all for omitting this entry from the cart if you want. If you need the space it wouldn't bother me a bit if you guys want to cut it. I'm sure anyone that wants to play it knows where to find me. 8-)


Top
 Profile  
 
PostPosted: Sun Feb 26, 2017 9:41 am 
Offline
User avatar

Joined: Fri May 08, 2015 7:17 pm
Posts: 1823
Location: DIGDUG
Quote:
if you guys want to cut it.


I don't want to cut it.

Quote:
didn't make a backup


Make backups.

_________________
nesdoug.com -- blog/tutorial on programming for the NES


Top
 Profile  
 
PostPosted: Sun Feb 26, 2017 12:31 pm 
Offline
User avatar

Joined: Wed Oct 16, 2013 7:55 am
Posts: 130
Quote:
Make backups.


Or use source control.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 22 posts ]  Go to page 1, 2  Next

All times are UTC - 7 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group