Glory of Heracles IV - SNES Translation fix?
Glory of Heracles IV - SNES Translation fix?
Tried putting Glory of Heracles IV English Translation for SNES on my dev board...does not seem to work correctly on a real board. Emulators are fine though. Anyone ever messed with this to get it going? The gameplay seems to be fine, but the menus are all messed up. Plays fine in emulator though. I tried several different roms from different sources, and all seem to do the same thing =(
Re: Glory of Heracles IV - SNES Translation fix?
Which emulators?
Re: Glory of Heracles IV - SNES Translation fix?
lidnariq wrote:Which emulators?
Should of said emulator....snes9x works great. Figured there is a byte that needs changed somewhere or something. Here is what it is doing when I put it on eprom. Emulator is is fine. This is the menu that pops up when you hit the start button in game.
Re: Glory of Heracles IV - SNES Translation fix?
snes9x and zsnes are phenomenally inaccurate emulators, and there's at best a minimal correlation between "works in either" to "works on hardware".
Try again in higan/bsnesplus.
Try again in higan/bsnesplus.
Re: Glory of Heracles IV - SNES Translation fix?
It works perfect with snes9x. The image above is when I put it on a physical cart. Neither of those emulators would even find my rom file =(
Re: Glory of Heracles IV - SNES Translation fix?
How big is the ROM file in bytes? Is it an even multiple of 524288 bytes (4 Mbit), or is it a multiple of 524288 bytes plus 512 bytes? Newer emulators don't need 512-byte headers that were added by obsolete floppy disk-based copiers. If it has the copier header, chop off the first 512 bytes in a hex editor and rename the file to end in .sfc (headerless Super Famicom ROM image), as opposed to a copier-specific extension such as .smc, .swc, or .fig.
Re: Glory of Heracles IV - SNES Translation fix?
4,194,304 and it's headerless and already .sfc =(
Re: Glory of Heracles IV - SNES Translation fix?
The menu seems to work in bsnes-classic:
One possibility is that your dev cartridge doesn't have enough SRAM for the game. According to the internal header, the translated game needs 16KB (expanded from 8KB in the original Japanese version)
One possibility is that your dev cartridge doesn't have enough SRAM for the game. According to the internal header, the translated game needs 16KB (expanded from 8KB in the original Japanese version)
Re: Glory of Heracles IV - SNES Translation fix?
AWJ wrote:The menu seems to work in bsnes-classic:
One possibility is that your dev cartridge doesn't have enough SRAM for the game. According to the internal header, the translated game needs 16KB (expanded from 8KB in the original Japanese version)
I ran into this not too long ago. ON REAL HW, you must use 128K sram, not 256k, not 64k. It's a "protection" scheme the hacker did.
I made this on RHW and it works fine.
Re: Glory of Heracles IV - SNES Translation fix?
What donor has 128k? Can't seem to locate one. I used a 256k one on the dev.Markfrizb wrote:AWJ wrote:The menu seems to work in bsnes-classic:
One possibility is that your dev cartridge doesn't have enough SRAM for the game. According to the internal header, the translated game needs 16KB (expanded from 8KB in the original Japanese version)
I ran into this not too long ago. ON REAL HW, you must use 128K sram, not 256k, not 64k. It's a "protection" scheme the hacker did.
I made this on RHW and it works fine.
Re: Glory of Heracles IV - SNES Translation fix?
Tie A14 on your 256 kbit SRAM to ground.
Re: Glory of Heracles IV - SNES Translation fix?
Correct but pull it out of circuit so A14 isn't connected to the buss, then ground it.tepples wrote:Tie A14 on your 256 kbit SRAM to ground.
Re: Glory of Heracles IV - SNES Translation fix?
Thanks, will give it a try here in a few.