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PostPosted: Mon Apr 18, 2016 11:54 am 
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hackfresh wrote:
Will you have enough sprites left for the players with the amount of sprites the heavy rain and snow take up?


No. When the game gets going, there will likely be no sprites available for weather. The ball will react to rain/snow/wind without the player seeing it. I anticipate at first the following:
2 for goal post flags
22x2 = 44 for players
1 for football
1 for shadow of the football
1 for goal post where the ball passes through it on field goals.

There are likely others that will come up but that's my immediate list. Not much room for snow and rain.


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PostPosted: Wed Jul 06, 2016 9:11 am 
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Hello everyone!

I have been hard at work on Demptronic NFL 16. Major additions to my Stadium Tour demo include having a single football player run around the field doing various football maneuvers (hurdle, stiff arm, spin move, dive, leap, kneel, qb slide), and teaching the game how to recognize things like safeties, touchdowns, 2-pt conversions. The lone football player runs unopposed down the field for now. Teams have home, away, and throwback uniforms. Field changes color and feel with fair, rain, and snow conditions. For example, people have a harder time accelerating in the snow and they slide farther.

The game recognizes situations like "& goal" and "& inches". The line of scrimmage and the first down line are on the field and are background tiles. First down line turns red when it's 4th down. Game clock turns red during the two-minute warning. Play clock turns red when there is 3 seconds left or fewer.

I will likely have an updated playable demo uploaded within a month. Let me know if you have questions about what it can do or what it will do!


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PostPosted: Sun Jul 17, 2016 10:13 am 
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Done designing the helmets. Will likely use them on the team selection menu and the team roster & stats menu. Soon I will create some throwback helmets too.


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PostPosted: Sun Jul 17, 2016 10:18 am 
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Those look nice.


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PostPosted: Sun Jul 17, 2016 10:32 am 
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rainwarrior wrote:
Those look nice.


Thanks! Each helmet will be made with a background palette and a sprite palette. The bg palette must have black, white, and one color. This way, I can have two helmets (not on the same scanlines) on the menu screen at the same time. This frees up two sprite palettes which will be used to preview the uniform colors. Haven't decided yet, but the menu will have a portion that looks like this attached pic.


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PostPosted: Sat Oct 22, 2016 1:06 pm 
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The menu is just about done. I'm hoping to release a demo soon! A ton of content was added since my demo in April.


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PostPosted: Thu Nov 17, 2016 6:29 pm 
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Still hard at work on Demptronic NFL! Here is the uniform list for each team.
Each team has Home, Away, Color Rush, and three alternate uniforms.


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PostPosted: Fri Nov 18, 2016 2:47 pm 
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Here are all 63 selectable NFL helmets.


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PostPosted: Thu Dec 22, 2016 2:15 pm 
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I really like how this game is coming along. The sprites are amazing looking. Is this going to play similar to Tecmo Super Bowl? Anyway, great work and hope to see this finished.


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PostPosted: Sun Feb 05, 2017 5:58 pm 
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Demptronic NFL 16 - Super Bowl LI Demo is here!

CURRENT GAME FEATURES:
32 NFL fields including real end zones and midfield logos for all 32 teams.
6 uniform choices for each team: Home, Away, Color Rush, and three alternate/throwback uniforms.
NFL helmets for 32 teams plus 31 additional throwback helmets.
Weather: Fair, Rain, Snow, Dome (for dome teams only). Weather shows precipitation.
Additional field logos: Kickoff, NFL Play 60, Salute To Service, Breast Cancer Awareness, Thanksgiving, Wild Card, Divisional, Championship, and Super Bowl 51.
Super Bowl 51 field the has one end zone logo for each team.
16 wind directions, 00-39 mph, where the rain, snow, and field goal flags react accordingly.
Overall ratings for all 32 teams (meaningless until player stats are implemented)
Active scoreboard
Line of scrimmage and First Down Line react accordingly and are reflected on the scoreboard, including the &INCHES and the &GOAL scenario.
First Down line turns red on 4th down.
Features scoring by safety and touchdown.
Player position accuracte to the 1/256th of a pixel.

FIELD CONTROLS:
A – Dive
Select, A – kneel (when stopped), qb slide (when moving)
Start, A – Leap
B – Hurdle
Select, B – Spin Move
Start, B – Stiff Arm
Select, Start – Change player skin color
Start, Start – Go to MENU
* a player can activate a multibutton move by pressing Select first then quickly pressing A soon after, or pressing A while holding Select.

MENU CONTROLS:
Left/Right – Change parameter by 1.
Up/Down – Change parameter by larger amount.
B – Previous Category
A – Next category
Start – Go to FIELD

More to come soon! This game is only going to get better!


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PostPosted: Mon Feb 06, 2017 7:09 am 
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This is impressive. You got every feature in!

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PostPosted: Mon Feb 06, 2017 7:25 am 
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What emulator does this demo work with? I'm getting a $0D black screen in Nintendulator, FCEUX, Nestopia, PuNES...


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PostPosted: Mon Feb 06, 2017 8:50 am 
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rainwarrior wrote:
What emulator does this demo work with? I'm getting a $0D black screen in Nintendulator, FCEUX, Nestopia, PuNES...

I programmed it in FCEUX on MMC5. Is anybody else having this problem with FCEUX? Does this NFL.nes here fix it?


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PostPosted: Mon Feb 06, 2017 10:57 am 
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That doesn't change anything for me, in any of the emulators I just mentioned.

It does seem to run in an older version of FCEUX though. (2.2.2)


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PostPosted: Mon Feb 06, 2017 11:19 am 
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Yeah it works for me in FXEUX 2.2.2

I love the acceleration when sprinting! My only contact with american football was at an event where footballers traded experiences and tactics with us roller derbyists, and i've never watched an actual match from beginning to end, but it felt very appropriate for this game adaption.

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