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PostPosted: Thu Feb 09, 2017 10:38 am 
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Posts: 10
Hello All,
Has a script been assembled for dumping Tetris yet?
I've tried the script that Zerker posted here:
viewtopic.php?f=9&t=7912&start=195#p118387

...but ended up with the same results that Jim VanDeventer posted here:
https://forums.nesdev.com/viewtopic.php ... &start=315

I tried what he posted here (opening the dumped file with a hex editor and deleting lines 4010 through 1C010):
https://forums.nesdev.com/viewtopic.php ... &start=330
...but that resulted in a file that Nestopia declared as corrupt.

Any ideas?

Also, I'm trying to dump Bomberman 2 JPN through a Famicom adapter, and not having any luck at all.
I've seen it listed as SNROM (which I haven't found a script for) and UNROM (which I haven't gotten to work).
I was able to get Mad City to dump through the adapter (though I can't remember what script I used) so I don't believe the adapter is at fault.

Thanks in advanced!


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PostPosted: Thu Feb 09, 2017 10:55 am 
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Joined: Sun Jan 22, 2012 12:03 pm
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Location: Canada
Bomberman II should be SNROM: http://bootgod.dyndns.org:7777/profile.php?id=2158

SNROM is in the MMC1 family. If there isn't a generic MMC1 script, you might be able to find another compatible script from that family, or maybe with slight modifications.

Tetris is the name of a couple of different games, but I recommend trying the bootgod site I just linked to look up the games you're interested in. It's usually a very good source for this kind of information.


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PostPosted: Thu Feb 09, 2017 10:57 am 
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this version? http://bootgod.dyndns.org:7777/profile.php?id=172
I know i have a good dump and I expect I used one of the original mmc1/s_rom type scripts.
I will try and see if I can reproduce a good result.


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PostPosted: Thu Feb 09, 2017 11:07 am 
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Joined: Fri Jan 17, 2014 2:24 pm
Posts: 10
Yep. The Nintendo (not Tengen) release.
The script Zerker posted generates a file that is OK for the copyright, splash, and option screens, but the in game graphics are garbled.
I tried the recommendation of deleting a specific chunk from the file in a hex editor, but was left with a corrupt file.


Pickle wrote:
this version? http://bootgod.dyndns.org:7777/profile.php?id=172
I know i have a good dump and I expect I used one of the original mmc1/s_rom type scripts.
I will try and see if I can reproduce a good result.


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PostPosted: Thu Feb 09, 2017 11:09 am 
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Joined: Fri Jan 17, 2014 2:24 pm
Posts: 10
I'll try the all MMC1 scripts I can find and report back.



rainwarrior wrote:
Bomberman II should be SNROM: http://bootgod.dyndns.org:7777/profile.php?id=2158

SNROM is in the MMC1 family. If there isn't a generic MMC1 script, you might be able to find another compatible script from that family, or maybe with slight modifications.

Tetris is the name of a couple of different games, but I recommend trying the bootgod site I just linked to look up the games you're interested in. It's usually a very good source for this kind of information.


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PostPosted: Thu Feb 09, 2017 11:16 am 
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Joined: Sun Jan 22, 2012 12:03 pm
Posts: 5899
Location: Canada
I linked this so you could see how they relate to each other: http://wiki.nesdev.com/w/index.php/SxROM

Bomberman II has 128k PRG, and no CHR (it has CHR-RAM instead of ROM). Any SxROM script that can do at least 128k PRG should be able to dump that data. If the script doesn't detect for CHR-RAM you can manually specify this just by editing the header to say 0 CHR.

Header file format: http://wiki.nesdev.com/w/index.php/INES

You can use this tool to edit headers:
https://www.qmtpro.com/~nes/tools/nes2edit.zip

Or Nestopia has a header editor in its file menu, or you can use a hex editor, etc.


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