dougeff wrote:
If it had sound, it would have done much better. And maybe a 1 player mode.
If I wasn't sick, it would have had all that and more. Really, entering at all was a long shot; I was happy just to make it in the door.
rainwarrior wrote:
I felt I needed to play all of them to their conclusion.
Me too, that's why I didn't participate in the judging - I could only finish one of them. Heck, I couldn't beat the first level of most of them. I'm not as coordinated as I used to be.
Some comments on the games, since I don't really have enough to say to go spamming every thread:
I made it to the final bosses of Twin Dragons and Filthy Kitchen, though only once each and I failed to beat either of them. There were some minor issues, like sprite flickering, but I thought both were excellent games and deserved the placement they got.
I'm a bit disappointed Flappy Jack wasn't up there with them, because, surprisingly, it felt like the most polished entry of the lot - I'd have given it a perfect score. And I don't normally like this kind of game!
Nebs 'n Debs was fun, but the level design was too punishing and getting killed by the glitches really killed the mood. Bumped my head and died too many times to count... but I did actually beat this one! Or made it to the credits, at least. It's a bit unfinished as-is but has a lot of potential.
The three Mojon Twins games were technically spot-on, but I have a bee in my bonnet about games made by and for horny teenage boys and would have given them all the minimum possible score, because I'm asinine like that. Another reason I decided not to vote. Moving on, there were just a handful of enemy and platform placements that cost me a life every single time, and one game-breakingly wide pit in Lala. If there was a way across that thing, I couldn't find it, even with two platforms.
Sinking Feeling made me laugh. I didn't get the reference but it was funny anyway.
Karate Kick was very smooth, very intuitive, and I actually manage to do quite well at it. But I imagine diagonals wouldn't be so much fun on an actual controller and there's really not much to it.
The Paths of Bridewell really caught my attention. It obviously lacked polish, and was too hard and tedious for me to finish, but I think it could really go places. Keep at it!
Jupiter Scope 2 and CYO both looked, sounded and felt great, but the gameplay was a complete letdown. Maybe I've played too much Touhou.
Spacey McRacey was way, way,
way too fast for me to handle. It was, however, hilarious.
I never figured out Mini Brix Battle. I found it completely unplayable; I can't bounce the balls back and there aren't enough balls to finish the levels without doing so. I know it's my nervous system at fault but I can't judge what I can't play.
My experience with Waddles the Duck went like this: QUACK QUACK QUACK QUACK QUACK QUACK QUACK QUACK QUACK QUACK QUACK QUACK QUACK QUACK QUACK QUACK QUACK QUACK QUACK QUACK QUACK QUACK QUACK QUACK QUACK QUACK QUACK QUACK QUACK QUACK QUACK QUACK QUACK QUACK QUACK QUACK QUACK QUACK QUACK QUACK QUACK QUACK QUACK QUACK QUACK QUACK QUACK QUACK QUACK QUACK QUACK QUACK QUACK QUACK *ALT-F4*. The jumping sound effect drove me
bananas. So did the jump physics, for that matter. The warping mechanic was fun and intuitive, but the rest of the game was torture.
Super Tilt Bro.: I'm still trying to wrap my head around the fact that this is a thing. I'm also still unable to play Super Smash Brothers, and managed to lose to the non-existant AI. (Yes, lose to a character doing absolutely nothing. That's how bad my motor control is nowdays.) But still, wow.
Rock Paper Scissors Lizard Sbock makes no sense. Maybe I need a sense of humor.
And finally, I have no idea how to rate something like the 240p test suite. You keep doing what you do, tepples.