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 Post subject: betelgeuse
PostPosted: Fri Apr 21, 2017 7:24 pm 
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Joined: Fri Apr 21, 2017 7:10 pm
Posts: 14
Location: Russia
Hi everyone, this is my little Zelda 1 like shooter project.
https://www.youtube.com/watch?v=b4f_7lGnDoA

Most of game engine almost done (sprite engine, collisions, animations, sprite flicker, etc).
Now just need to find time and finish it all to make real game.

Need to be done:
Bullets
Tank AI
GUI
Pickups
Enemy Spawn
Room lasers
Scroll to another room
Pause
Boss
End of demo
Intro cutscene
Music
Sounds


Attachments:
betelgeuse_0.1.1.nes [48.02 KiB]
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1.png
1.png [ 9.02 KiB | Viewed 2321 times ]


Last edited by retrogamedev on Sun Apr 23, 2017 12:23 am, edited 2 times in total.
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 Post subject: Re: betelgeuse
PostPosted: Fri Apr 21, 2017 7:30 pm 
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Joined: Sun Jan 22, 2012 12:03 pm
Posts: 5822
Location: Canada
It's a nice start. Best of luck to you as you continue!


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 Post subject: Re: betelgeuse
PostPosted: Fri Apr 21, 2017 7:45 pm 
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Looks gorgeous. Love the palette and shadows cast from the walls.

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 Post subject: Re: betelgeuse
PostPosted: Fri Apr 21, 2017 8:21 pm 
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Location: NE Indiana, USA (NTSC)
I thought Rare already made that game, only for LJN to spray its Rainbow of Shit.

Or is this an Action 52 vs. 53 deal?


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 Post subject: Re: betelgeuse
PostPosted: Fri Apr 21, 2017 11:18 pm 
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Posts: 946
(tepples, that's not really helpful :P)

This looks very nice.

Might want to have the player character be a different palette than the enemies, though; I had a little trouble figuring out which he was at first.


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 Post subject: Re: betelgeuse
PostPosted: Sat Apr 22, 2017 7:44 am 
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Joined: Fri Apr 21, 2017 7:10 pm
Posts: 14
Location: Russia
Thanks for comments.

Yes, maybe some palettes will be changed, but not now, first need to code more important things and after it fine tune little details.

And no, haha, it isn't related to LJN game by any means.


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 Post subject: Re: betelgeuse
PostPosted: Sat Apr 22, 2017 10:02 am 
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Joined: Thu Sep 15, 2016 6:29 am
Posts: 382
Location: Denmark (PAL)
I love games like this, suprisingly few well done games of its type on the NES as it is, so it's a great opportunity to seize. Definitely digging the graphical style!

You might want to check the collision detection with the background though :) It's very easy to walk through the walls just by running against it and tapping the direction into the wall.


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 Post subject: Re: betelgeuse
PostPosted: Sat Apr 22, 2017 6:21 pm 
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Posts: 14
Location: Russia
Sumez, you are right, a bug!
Thanks, but I know the problem, and I thought I fixed it.

You can go through wall only if some walking things left.
Can you walk through wall if only 2 tanks on the screen?


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 Post subject: Re: betelgeuse
PostPosted: Sun Apr 23, 2017 12:22 am 
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Location: Russia
Sumez wrote:
I love games like this, suprisingly few well done games of its type on the NES as it is, so it's a great opportunity to seize. Definitely digging the graphical style!

You might want to check the collision detection with the background though :) It's very easy to walk through the walls just by running against it and tapping the direction into the wall.


Fixed it.
Thanks again for the report, very stupid mistake, forgot to update direction variable, when you press it for the first time. So it was enemy value in it and collisions worked wrong.

Try to walk into wall again, I think not gonna be any problems now.

--

Now gonna work on Tank behaviour (will be something similar to the game - Battle City) and bullets.


Attachments:
betelgeuse_0.1.1.nes [48.02 KiB]
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 Post subject: Re: betelgeuse
PostPosted: Wed Apr 26, 2017 5:45 am 
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Joined: Fri Apr 21, 2017 7:10 pm
Posts: 14
Location: Russia
Finally done some shooting action.
It looks more like a real game now. Nice.

Now need to write tank enemy AI.
And most complex things will be done I think.

http://www.youtube.com/watch?v=wGwcahH4lDo


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 Post subject: Re: betelgeuse
PostPosted: Sun Apr 30, 2017 1:29 am 
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Posts: 14
Location: Russia
Second enemy ready for duty. Implemented his behaviour and enemy bullets.
Enemy Tank moves a bit like octorok in Zelda 1, lol.

https://www.youtube.com/watch?v=fP_SMxCE_3w


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 Post subject: Re: betelgeuse
PostPosted: Mon May 01, 2017 12:22 am 
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Location: Denmark (PAL)
This keeps looking more and more promising. Please keep up the good work.


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 Post subject: Re: betelgeuse
PostPosted: Mon May 01, 2017 10:08 pm 
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Added new sprites and enemy types.
Palettes not final and just for test.


Attachments:
betelgeuse_crab_boss_color_3.png
betelgeuse_crab_boss_color_3.png [ 6.01 KiB | Viewed 1754 times ]
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 Post subject: Re: betelgeuse
PostPosted: Fri May 05, 2017 6:03 am 
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Joined: Fri Apr 21, 2017 7:10 pm
Posts: 14
Location: Russia
https://www.youtube.com/watch?v=T56ZxaDRJ-s

Done same enemy spawn system. Working nice.
Phew, but still a lot of work to do.


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 Post subject: Re: betelgeuse
PostPosted: Sat May 06, 2017 1:50 pm 
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Posts: 356
I'm loving the art direction of this project. Really cool.

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