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 Post subject: Zelda 2 Kazzo/Anago
PostPosted: Wed May 24, 2017 8:04 pm 
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Joined: Wed May 24, 2017 7:43 pm
Posts: 5
I've tried many times to get Zelda 2 - The Adventures of Link to dump, but when I load the game in the EMU, All i get is a black screen. Any suggestions?


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 Post subject: Re: Zelda 2 Kazzo/Anago
PostPosted: Thu May 25, 2017 12:01 am 
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Joined: Mon Dec 12, 2011 8:15 pm
Posts: 307
dumped data upload!

Board: SKROM, Mapper 1
PRG-ROM: 128k
CHR-ROM: 128k

using mmc1?


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 Post subject: Re: Zelda 2 Kazzo/Anago
PostPosted: Thu May 25, 2017 11:52 am 
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Joined: Wed May 24, 2017 7:43 pm
Posts: 5
Yup, using mmc1_skrom.ag

Result:

mirroring Charcter ROM fixed
***\Link.nes, mapper 1
Program ROM: size 0x020000, crc32 0x0c4dcf73
Charcter ROM: size 0x002000, crc32 0x07fe2c8c

Still Just a blackscreen.

When I try to open it in Nestopia, the first error in the log is that it can't find the .sav file?
So I created a .sav file and now this is all that's in the log file. Game still will not load.

Ines: 128k PRG-ROM set
Ines: 8k CHR-ROM set
Ines: battery set
Ines: horizontal mirroring set
Ines: NTSC set
Ines: mapper 1 set
Board: SxROM (non-standard)
Board: 128k PRG-ROM
Board: 8k CHR-ROM
Board: 8k W-RAM
Board: MMC rev. B2
Cpu: warning, ISB opcode executed
Cpu: warning, DCP opcode executed
Cpu: warning, SLO opcode executed
Cpu: warning, DOP opcode executed
Cpu: warning, ANC opcode executed
Cpu: warning, SRE opcode executed
Cpu: warning, ISB opcode executed
Cpu: warning, DCP opcode executed
Cpu: warning, SLO opcode executed
Cpu: warning, DOP opcode executed
Cpu: warning, ANC opcode executed
Cpu: warning, SRE opcode executed


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 Post subject: Re: Zelda 2 Kazzo/Anago
PostPosted: Thu May 25, 2017 12:37 pm 
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Joined: Sun Apr 13, 2008 11:12 am
Posts: 6297
Location: Seattle
Unfortunately, both PRG and CHR have been dumped incorrectly.
http://bootgod.dyndns.org:7777/profile.php?id=85 has the "correct" CRC32s, which don't match yours.

I don't know how to diagnose what's going wrong without looking inside the dumps you've made; feel free to PM me with it (or apparently also zxbdragon). Hopefully we'll be able to see what's wrong by comparing it to a known-good dump and tell you how to fix it.


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 Post subject: Re: Zelda 2 Kazzo/Anago
PostPosted: Thu May 25, 2017 1:50 pm 
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Joined: Wed May 24, 2017 7:43 pm
Posts: 5
Dump #1
anago>anago.exe D mmc1_slrom.ad Link.nes
program 0x000000:01 4b 0a c0 ca c6 ce c4-c4 c8 cf ce cb 01 c8 0f:0x15333c
program 0x004000:01 4b 0a c0 ca c6 ce c4-c4 c8 cf ce cb 01 c8 0f:0x15333c
program 0x008000:01 4b 0a c0 ca c6 ce c4-c4 c8 cf ce cb 01 c8 0f:0x15333c
program 0x00c000:01 4b 0a c0 ca c6 ce c4-c4 c8 cf ce cb 01 c8 0f:0x15333c
program 0x010000:01 4b 0a c0 ca c6 ce c4-c4 c8 cf ce cb 01 c8 0f:0x15333c
program 0x014000:01 4b 0a c0 ca c6 ce c4-c4 c8 cf ce cb 01 c8 0f:0x15333c
program 0x018000:01 4b 0a c0 ca c6 ce c4-c4 c8 cf ce cb 01 c8 0f:0x15333c
program 0x01c000:89 00 8d 01 00 8d 00 00-89 05 00 cc cf 00 80 86:0x15be5c
charcter 0x000000:01 0f 0f 0f c9 ca c2 c0-00 01 00 00 06 45 4d 4f:0x0788cc
charcter 0x002000:01 0f 0f 0f c9 ca c2 c0-00 01 00 00 06 45 4d 4f:0x0788cc
charcter 0x004000:01 0f 0f 0f c9 ca c2 c0-00 01 00 00 06 45 4d 4f:0x0788cc
charcter 0x006000:01 0f 0f 0f c9 ca c2 c0-00 01 00 00 06 45 4d 4f:0x0788cc
charcter 0x008000:01 0f 0f 0f c9 ca c2 c0-00 01 00 00 06 45 4d 4f:0x0788cc
charcter 0x00a000:01 0f 0f 0f c9 ca c2 c0-00 01 00 00 06 45 4d 4f:0x0788cc
charcter 0x00c000:01 0f 0f 0f c9 ca c2 c0-00 01 00 00 06 45 4d 4f:0x0788cc
charcter 0x00e000:01 0f 0f 0f c9 ca c2 c0-00 01 00 00 06 45 4d 4f:0x0788cc
charcter 0x010000:01 0f 0f 0f c9 ca c2 c0-00 01 00 00 06 45 4d 4f:0x0788cc
charcter 0x012000:01 0f 0f 0f c9 ca c2 c0-00 01 00 00 06 45 4d 4f:0x0788cc
charcter 0x014000:01 0f 0f 0f c9 ca c2 c0-00 01 00 00 06 45 4d 4f:0x0788cc
charcter 0x016000:01 0f 0f 0f c9 ca c2 c0-00 01 00 00 06 45 4d 4f:0x0788cc
charcter 0x018000:01 0f 0f 0f c9 ca c2 c0-00 01 00 00 06 45 4d 4f:0x0788cc
charcter 0x01a000:01 0f 0f 0f c9 ca c2 c0-00 01 00 00 06 45 4d 4f:0x0788cc
charcter 0x01c000:01 0f 0f 0f c9 ca c2 c0-00 01 00 00 06 45 4d 4f:0x0788cc
charcter 0x01e000:01 0f 0f 0f c9 ca c2 c0-00 01 00 00 06 45 4d 4f:0x0788cc
mirroring charcter rom fixed
mapper 1
program ROM: size 0x020000, crc32 0x0c4dcf73
charcter ROM: size 0x002000, crc32 0x07fe2c8c


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 Post subject: Re: Zelda 2 Kazzo/Anago
PostPosted: Thu May 25, 2017 2:24 pm 
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Joined: Mon Nov 10, 2008 3:09 pm
Posts: 430
Thogart wrote:
Dump #1
anago>anago.exe D mmc1_slrom.ad Link.nes
program 0x000000:01 4b 0a c0 ca c6 ce c4-c4 c8 cf ce cb 01 c8 0f:0x15333c
program 0x004000:01 4b 0a c0 ca c6 ce c4-c4 c8 cf ce cb 01 c8 0f:0x15333c
program 0x008000:01 4b 0a c0 ca c6 ce c4-c4 c8 cf ce cb 01 c8 0f:0x15333c
program 0x00c000:01 4b 0a c0 ca c6 ce c4-c4 c8 cf ce cb 01 c8 0f:0x15333c
program 0x010000:01 4b 0a c0 ca c6 ce c4-c4 c8 cf ce cb 01 c8 0f:0x15333c
program 0x014000:01 4b 0a c0 ca c6 ce c4-c4 c8 cf ce cb 01 c8 0f:0x15333c
program 0x018000:01 4b 0a c0 ca c6 ce c4-c4 c8 cf ce cb 01 c8 0f:0x15333c
program 0x01c000:89 00 8d 01 00 8d 00 00-89 05 00 cc cf 00 80 86:0x15be5c
charcter 0x000000:01 0f 0f 0f c9 ca c2 c0-00 01 00 00 06 45 4d 4f:0x0788cc
charcter 0x002000:01 0f 0f 0f c9 ca c2 c0-00 01 00 00 06 45 4d 4f:0x0788cc
charcter 0x004000:01 0f 0f 0f c9 ca c2 c0-00 01 00 00 06 45 4d 4f:0x0788cc
charcter 0x006000:01 0f 0f 0f c9 ca c2 c0-00 01 00 00 06 45 4d 4f:0x0788cc
charcter 0x008000:01 0f 0f 0f c9 ca c2 c0-00 01 00 00 06 45 4d 4f:0x0788cc
charcter 0x00a000:01 0f 0f 0f c9 ca c2 c0-00 01 00 00 06 45 4d 4f:0x0788cc
charcter 0x00c000:01 0f 0f 0f c9 ca c2 c0-00 01 00 00 06 45 4d 4f:0x0788cc
charcter 0x00e000:01 0f 0f 0f c9 ca c2 c0-00 01 00 00 06 45 4d 4f:0x0788cc
charcter 0x010000:01 0f 0f 0f c9 ca c2 c0-00 01 00 00 06 45 4d 4f:0x0788cc
charcter 0x012000:01 0f 0f 0f c9 ca c2 c0-00 01 00 00 06 45 4d 4f:0x0788cc
charcter 0x014000:01 0f 0f 0f c9 ca c2 c0-00 01 00 00 06 45 4d 4f:0x0788cc
charcter 0x016000:01 0f 0f 0f c9 ca c2 c0-00 01 00 00 06 45 4d 4f:0x0788cc
charcter 0x018000:01 0f 0f 0f c9 ca c2 c0-00 01 00 00 06 45 4d 4f:0x0788cc
charcter 0x01a000:01 0f 0f 0f c9 ca c2 c0-00 01 00 00 06 45 4d 4f:0x0788cc
charcter 0x01c000:01 0f 0f 0f c9 ca c2 c0-00 01 00 00 06 45 4d 4f:0x0788cc
charcter 0x01e000:01 0f 0f 0f c9 ca c2 c0-00 01 00 00 06 45 4d 4f:0x0788cc
mirroring charcter rom fixed
mapper 1
program ROM: size 0x020000, crc32 0x0c4dcf73
charcter ROM: size 0x002000, crc32 0x07fe2c8c


Your dumper is failing to perform bankswitching at all (all CHR banks are identical and all PRG banks except the last/fixed one are identical) and also some data lines appear to be stuck or not making contact, example:

Code:
your dump 0x01c000:89 00 8d 01 00 8d 00 00-89 05 00 cc cf 00 80 86
should be 0x01c000:a9 00 8d 01 20 8d 00 20-a9 05 20 cc ff 20 a0 a6


The problem could be with your device, with the cartridge, or with the connection between them. Have you successfully dumped any other cartridges with your device? Does the cartridge you're trying to dump work on a NES?


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 Post subject: Re: Zelda 2 Kazzo/Anago
PostPosted: Thu May 25, 2017 5:02 pm 
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Joined: Wed May 24, 2017 7:43 pm
Posts: 5
I have successfully dumped about half my carts...

I'll have to drag out my system and see if the cart still works...
Could that batt just be dead?


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 Post subject: Re: Zelda 2 Kazzo/Anago
PostPosted: Thu May 25, 2017 5:38 pm 
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Joined: Mon Nov 10, 2008 3:09 pm
Posts: 430
Thogart wrote:
I have successfully dumped about half my carts...

I'll have to drag out my system and see if the cart still works...
Could that batt just be dead?


The battery wouldn't affect dumping (or playing) the cartridge.


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 Post subject: Re: Zelda 2 Kazzo/Anago
PostPosted: Fri May 26, 2017 2:03 pm 
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Joined: Wed May 24, 2017 7:43 pm
Posts: 5
Yes, the Cart still works. Tested it today.

Maybe it's the script i'm using? Mind if i get a copy of the one your using?

Wait?! I just ran a dump, and it worked?!

Ok, I gotta ask... Do you have to name the rom dump exactly the same as the game name?
(I wouldn't think that would matter, I mean, I'm just naming a file. This time i called it Zelda2, before i was naming it Link...)


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 Post subject: Re: Zelda 2 Kazzo/Anago
PostPosted: Fri May 26, 2017 3:51 pm 
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Joined: Fri Nov 19, 2004 7:35 pm
Posts: 3944
NES games themselves always have finicky connection issues regardless. We saw that the data line 0x20 was always 0 in the dump, so that wasn't connected correctly.

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