Code: Select all
0
8
16
25
33
41
49
58
66
74
82
91
99
107
115
123
132
140
148
156
165
173
181
189
197
205
213
222
230
239
247
255
So incase you haven't arrived at this conclusion already, do yourself a favor and don't use PCX2SNES.
Moderator: Moderators
Code: Select all
0
8
16
25
33
41
49
58
66
74
82
91
99
107
115
123
132
140
148
156
165
173
181
189
197
205
213
222
230
239
247
255
Seems so. Would have been nice back in early 2015 when I couldn't find it anywhere, and part of me doesn't even want to take back my earlier statement for that reason. Distributing executables only for a one-file C program is bleh.calima wrote:The source is available according to google?
I think GIMP's history of being buggy and having serious UI design issues leaves a lot of people preferring to use basically any other available option, including the DIY approach.dougeff wrote:If GIMP does a good job, why waste time writing the code?
I use GIMP for most of my pixel art. I much prefer it to Asperite for everything except animation; GIMP has no real animation tools. I found aseprite is a lot more intuitive (especially when working with palettes), but once over the learning hump with GIMP it has a much better set of drawing features, IMO.tokumaru wrote:If you know how to work with indexed images, GIMP and Photoshop can be decent pixel art editors. Photoshop even allows you to change the image's aspect ratio (maybe GIMP does too?), which's really useful for retro consoles that hardly ever had square pixels. I don't think I've seen this feature in other common pixel art tools.
really?!?93143 wrote:You can even save bitmaps in X1R5G5B5, eliminating the need for your custom SNES graphics tool to do any colour conversion
Oh...93143 wrote:(unless it's on a platform that can't read 15-bit bitmaps...).