It is currently Tue Dec 12, 2017 5:26 am

All times are UTC - 7 hours





Post new topic Reply to topic  [ 23 posts ]  Go to page Previous  1, 2
Author Message
PostPosted: Mon Jul 24, 2017 12:52 am 
Offline
User avatar

Joined: Thu Sep 15, 2016 6:29 am
Posts: 453
Location: Denmark (PAL)
DRW wrote:
I personally would prefer the classic paddle and physics. No fancy stuff that you can do with the paddle.

Maybe I'm just really bad at playing Breakout/Arkanoid, but I always felt that having no real way to influence the trajectory of the ball was a very limiting factor that made the game way too reliant on luck to really be fun to play for me. This is especially annoying when you only have one brick left to hit, and the ball just won't go there on its own. You really need some way to support it.

Sorry if I'm taking this too far, I just think it's a really interesting game design subject.


Top
 Profile  
 
PostPosted: Mon Jul 24, 2017 2:03 am 
Offline
User avatar

Joined: Sat Sep 07, 2013 2:59 pm
Posts: 1510
Sumez wrote:
Maybe I'm just really bad at playing Breakout/Arkanoid, but I always felt that having no real way to influence the trajectory of the ball was a very limiting factor that made the game way too reliant on luck to really be fun to play for me.

Doesn't the original "Breakout" and "Pong" games allow you to influence the angle of the ball. It depends on how you move the paddle and where the ball lands on it.

_________________
Available now: My game "City Trouble".
Website: https://megacatstudios.com/products/city-trouble
Trailer: https://youtu.be/IYXpP59qSxA
Gameplay: https://youtu.be/Eee0yurkIW4
German Retro Gamer article: http://i67.tinypic.com/345o108.jpg


Top
 Profile  
 
PostPosted: Mon Jul 24, 2017 2:41 am 
Offline
User avatar

Joined: Thu Sep 15, 2016 6:29 am
Posts: 453
Location: Denmark (PAL)
To some extend yeah. I definitely think that's absolutely essential to the game.


Top
 Profile  
 
PostPosted: Mon Jul 24, 2017 9:03 am 
Offline
User avatar

Joined: Sun Jan 22, 2012 12:03 pm
Posts: 5891
Location: Canada
I couldn't say if there's some bad port of Arkanoid that doesn't give you some influence over the bounce angle, but in the NES version (and all others I can remember) it does. Maybe it's a bit limited, but it's still a critical and essential bit of control.

Though there are some (IMO) poorly designed levels where the bricks you need to hit are at the end of a tunnel/maze of unbreakable bricks and you really can't do much of anything to aim down there.


Top
 Profile  
 
PostPosted: Mon Jul 24, 2017 9:09 am 
Offline
User avatar

Joined: Sat Sep 07, 2013 2:59 pm
Posts: 1510
Influencing the ball like in "Arkanoid": Yes.
But moving the paddle like a flipper: That's what I personally wouldn't like.

_________________
Available now: My game "City Trouble".
Website: https://megacatstudios.com/products/city-trouble
Trailer: https://youtu.be/IYXpP59qSxA
Gameplay: https://youtu.be/Eee0yurkIW4
German Retro Gamer article: http://i67.tinypic.com/345o108.jpg


Top
 Profile  
 
PostPosted: Mon Jul 24, 2017 9:38 am 
Offline

Joined: Sun Sep 19, 2004 11:12 pm
Posts: 19334
Location: NE Indiana, USA (NTSC)
VIDEO PREROLL AD: Try the new Dunked Ultimate Chicken Sandwich. This is how you Sonic.

Michael Jackson and Janet Jackson in the video for the song "Scream" played a Pong clone with "flipper" paddles.


Top
 Profile  
 
PostPosted: Mon Jul 24, 2017 11:17 am 
Offline
User avatar

Joined: Sat Mar 30, 2013 12:24 am
Posts: 260
dougeff wrote:
I just had a funny Idea of a 2 player game. Player one is playing tetris, and trying to drop blocks down and make a row. Player 2 is playing Breakout, and trying to bust Player 1's blocks.


That'd go into permanent rotation in my household. I love multiplayer games where the players have different objectives.

_________________
www.mteegfx.com


Top
 Profile  
 
PostPosted: Mon Jul 24, 2017 11:41 am 
Offline

Joined: Tue Oct 06, 2015 10:16 am
Posts: 601
Apparently there's been several games like that, where one player is doing top-down tower defense and the other is down there in 3d, attacking. At the time I thought that was a unique idea, but no, that too already existed :P


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 23 posts ]  Go to page Previous  1, 2

All times are UTC - 7 hours


Who is online

Users browsing this forum: No registered users and 7 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group