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PostPosted: Sun Jun 25, 2017 2:25 am 
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Hi, I am happily announcing a Zolionline-Lazycow cooperation for the 2017-compo.

planned features:
- It should be a 64k-UxROM with CHR-RAM. (it's ok to use CHR-RAM, isn't it?)
- horizontal scrolling
- 16x16 pixel tiles, but collision detection for 8x8-pixel blocks (8x6, 8x4, 8x2 blocks are possible, too)
- heroine is a werewolf (or is she a wolfwere?)

Everything's in early stages, but there's a test animtion already:
Image

More infos in due time...


Last edited by Lazycow on Tue Jul 25, 2017 12:03 pm, edited 2 times in total.

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 Post subject: Re: Changeling
PostPosted: Sun Jun 25, 2017 2:39 am 
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First off, nice wolf animation! It's also good to see something out of the ordinarie on the nes regarding hit detection / slope elevation.

Secondly, this. :mrgreen:

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PostPosted: Sun Jun 25, 2017 8:04 am 
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Whenwolf, whywolf, whowolf


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PostPosted: Sun Jun 25, 2017 10:05 am 
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Impressive camera movement. I look forward to more updates!


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PostPosted: Sun Jun 25, 2017 11:10 am 
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The scrolling looks great - but be advised of the potential frustration when a player character is closer to the end of screen it is walking towards than the other. Generally, you want the camera to catch up quick enough to prevent unfair hits.

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PostPosted: Mon Jun 26, 2017 3:26 am 
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Loving the animations! Really solid work.


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PostPosted: Mon Jun 26, 2017 12:04 pm 
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Cool! Looking forward to seeing more.

FrankenGraphics wrote:
The scrolling looks great - but be advised of the potential frustration when a player character is closer to the end of screen it is walking towards than the other. Generally, you want the camera to catch up quick enough to prevent unfair hits.

The character literally runs offscreen, I'd assume this GIF isn't supposed to be representative of a gameplay camera.


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PostPosted: Mon Jun 26, 2017 12:18 pm 
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Yeah, the gif canvas is 192x88 pixels so it's not representing the full screen width.

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PostPosted: Thu Jun 29, 2017 4:33 pm 
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Classically, changelings are children swapped out by the Fair Folk. I suppose multiple recentish pop-culture things have used them as shapeshifters instead, though (Star Trek: DS9, MLP:FiM).

Lovely, smooth animation- except for the transformation. Reminds me of a much-better-rendered Milon.


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PostPosted: Fri Jul 07, 2017 2:01 am 
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"There wolf! There castle!" :) Will there be a castle in Changeling? I don't know...

Yes, the start of the scrolling has been a bit late. (good point) I think I could improve it a bit. But when it reacts too fast, it will lose its smooth movements. (it's a balance act)

Yes, the morph-anim could be improved. Currently, the morph just recycles animation frames from other movements. Anyway, ALL graphics are test-graphics only to check out the gameplay!

Image
Testing charged attacks for Ling as wolf. (test-dummy-enemies only)
Should it be possible for Ling in human form to attack?


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PostPosted: Fri Jul 07, 2017 8:08 pm 
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Lazycow wrote:
Yes, the start of the scrolling has been a bit late. (good point) I think I could improve it a bit. But when it reacts too fast, it will lose its smooth movements. (it's a balance act)

Try this: instead of scrolling toward the player, scroll toward a point in front of the player. Either a fixed distance in the direction they're facing, or position + velocity*N for some fixed value of N. The smoothing you already have should take care of the rest.


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PostPosted: Mon Jul 24, 2017 12:25 pm 
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@Rahsennor: Hm... I think my formula for prescrolling does not consider the velocity... Nice hint, I might give it a try! :)

Image
update: As only moonlight turns a wolfwere into a werewolf (?!?), the gameplay's a bit too boring when Ling is unable to fight. So I gave her some kickboxing abilities.
I also made some tests with throwing daggers, but that somehow felt wrong. (also, silver daggers are dangerous, aren't they?)


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PostPosted: Mon Jul 24, 2017 12:45 pm 
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Looks really cool.

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PostPosted: Tue Jul 25, 2017 12:57 am 
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Awesome animation.
I wonder how many patterns are currently in use. It's so smooth!

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PostPosted: Tue Jul 25, 2017 12:02 pm 
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There're 19 animation frames for the girl (8 frames for running). She's 16x20 pixel -> 114 sprite images (or a little bit less, because some sprites can be reused)
There're 12 animation frames for the wolf (6 frames for running). Wolf's 24x14 pixel -> 72 sprite images

New working title for the game: "Wolfling"


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