FrankenGraphics wrote:It looks very nice from your screenshots! I've wanted to experiment with flicker this way too but haven't found the right opportunity to do so yet.
Good luck with your project!
Thanks! =)
calima wrote:I tried some of your flicker ROMs from your blog. That 60hz flicker really bothers me,
So make yourself a favor and avoid my blog - there are *much* more flickering stuff to come.
calima wrote:I can see it perfectly.
Everybody sees it perfectly. I never said this not noticeable.
Majority of people said to me over the years that the visual improvement makes the screen blinking completely tolerable.
Others (especially people here at nesdev) really don't like and I respect it (that's why you can turn it off).
calima wrote:I'd also think it could be an epilepsy trigger.
We'll have to wait and see. Let's find out if the cute penguin in fact is a murderer.
tokumaru wrote:Using flicker to get more colors is a very risky thing to do IMO...
That's exactly why I'm doing this. I love experimental stuff.
tokumaru wrote:A lot of TVs, current and old, may not blend the frames as intended. Every flicker demo I have tried on my different consoles and TVs has looked like total fail. At least you're offering the option to turn the effect off, so this may not be such a big deal.
There are a lot of "Dos" and "Don'ts" when messing with flickering (and I've learned it the hard way). Many stuff I used to do 6 years ago should simply be avoided - however when you know what you're doing I really don't think that end result will look like a total fail. But I know this is not for everyone.
tokumaru wrote: Another thing you should keep an eye out for is how close to the edges of the screen some of the text is... You have text way outside the safe area indicated by Nintendo back in the day, so you may want to rethink some screen layouts or at least make sure that any parts that may be cut won't interfere with the gameplay.
Thanks, I'll take a look!
tokumaru wrote: Other than that, the game looks pretty good! I really like the overall aesthetics!
Thank you!
tepples wrote:Years ago, I made a demo called
RGB121 that uses flicker to coax more colors out of the NES to display dithered photorealistic images. Checkerboard dither interferes with the NTSC artifact pattern, and some alignments between color burst and pixel clock inside the PPU make this interference look awful.
I'm not using checkerboard dithering. It doesn't work on NES/AV.
tepples wrote:Yes, you probably will need to rethink screen layouts to avoid having a TV cut off the sides. The article
"Overscan" on NESdev Wiki explains. I've taken the liberty of illustrating what it looks like under worst-case ("Title safe") and typical-but-bad ("PocketNES safe") situations. Click to zoom.
The attachment lucky_penguin_safearea.png is no longer available
Thanks!
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EDIT: Credits screen was changed. Thanks to tokumaru and tepples for the overscan advice.
And to Nesrocks for testing and taking the picture on his old CRT TV! Much better now.