So, when developing a nes game with the cc65 compiler and using Nes Screen Tool, if I include a full screen nametable (the whole screen tiles) binary like so:
Code: Select all
nametable:
.incbin "level_01_bg.nam"
I got it to work (the full nametable loaded and displayed) by copy/paste the nametable as asm code from Nes Screen Tool and then setting labels dividing it in 4 areas, but workflow would be streamlined if I could export a file from Nes Screen Tool and compile the game as is, especially because of the nametable splitting and having to rename ".db" to ".byte" (is there a way to make NSS more cc65 compatible?).
minor edit: more descriptive title