Sorry byuu, I totally missed this reply of yours somehow...
byuu wrote:
It's not even that I'd release them, it's that the corrected emulation would appear in higan, and some hypothetical company could use that information I guess?
That's correct. I'd have no problem trusting you not to release them but since your code is open source that could be a problem.
byuu wrote:
My only real concern is if you publicly advertise "more accurate than bsnes/higan!" <snip>I'd be pretty bummed if you took an approach like that to fund your project, especially considering all that I've done to help everyone else in the SNES emulation scene ... and yes, for free.
That would be a really a-hole move. But I understand your concern as certainly somebody might do that. Fortunately I'm a nice guy.

There's no way I would talk down about any software emulators, most especially yours. After working on the console for so many years and seeing the complexity of the system you can't get to that point and have anything but total admiration for SNES emulators. I will never understand how in the heck the existing emulators are as accurate as they with doing ONLY software-based reverse-engineering. Seriously, HOW is that possible???? It was hard enough with a damn logic analyzer hooked up to every single pin of the system!!
byuu wrote:
If you really want $400000, try emulating the Wii U or the Switch. That's working out great for Cemu

Yeah, that's so epic. $21,000/month? Yeesh.
byuu wrote:
You could also consider GoFundMe.
I'm not going to lie, I didn't even bother checking their site. I thought GoFundMe was only for people who were very ill or something like that. Guess I'll check it out...
byuu wrote:
Guessing you don't mind that given your handle

Good guess. I think everyone knows my name already. Lol. It's not a big secret.
Alyosha_TAS wrote:
Is the Bad Apple demo issue (that is still listed as a request in the opening post) still present?
Yes, this was fixed a while ago.
Alyosha_TAS wrote:
Does the rain in Super Metroid work now?
No, still like that. That bug is near the top of my list of things to fix though.

It's most certainly an HDMA issue.
leonquest wrote:
The way I see it is, you are a programmer. You are an engineer and a genius but you are not a retail expert or have any desire to become one.
Except for the genius part, I think that's a pretty accurate assessment.

You see I have my own consulting business and myself and two other engineers develop and sell HDL IP cores all day long. But that is equivalent to throwing code over the fence. We don't develop PCBs and we sure as heck don't develop enclosures and all that. We are contracted to implement algorithm X, we do it, we ship it, we're done. Easy-peasy. Developing a product is far too time consuming for me right now. There aren't enough hours in the day! XD
leonquest wrote:
In other words you are in the same situation as kevtris or ikari. In which case do what they did, they developed something great, and allied themselves with someone experienced in manufacturing and/or retail, and/or already had a system in place to turn his intellectual property into a profitable product. This is, I think, is the only real way in which people will pay, get something back in return, and you will eventually reach your well deserved 400k.
I have no problems at all working with others to get the code released or into a product. The more I think about releasing the source code the cooler I think it will be because I think of all of the cools things everyone could do with it. And I could be a lot more open with exactly what's changing in the code, maybe even do some livestream programming videos. So much awesomeness is possible.
leonquest wrote:
If I may offer a suggestion, should you decide to go down this path, do not ally yourself with the analogue nt team, under any circumstance. 500 dollars for a retro console is crazy and outprices a lot of potential customers.
Yeah if they charged $500 for NES FPGA console can you imagine what they'll charge for SNES???? LOL Maybe they think of themselves as the Apple of retro gaming? I dunno. But yeah, $500 is insane.
leonquest wrote:
Instead, you would do great if you ally yourself with, say, krikzz, stoneage gamer, brian parker from retroUSB, René from dbelectronics, or maybe jason rauch from gametech-us.
I'm not opposed to any of that. Actually, someone (sorry whoever you are, don't feel like going back through all the posts to figure out who it was XD) posted an idea earlier that I could have source code release goal and then stretch goal to make some actual hardware. I thought doing that or something similar was a really cool idea.