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PostPosted: Sat Sep 02, 2017 2:17 pm 
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Joined: Wed Apr 01, 2009 12:03 pm
Posts: 13
Location: Langara
Cool! That sped up the spinning wireframe head in the intro which was quite demanding before.


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PostPosted: Sun Sep 03, 2017 10:35 pm 
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Joined: Sat Apr 25, 2015 1:47 pm
Posts: 329
Location: FL
Almost everything in this thread is now emulated in the bsnes-plus master branch, excluding some of the details about $6000-7fff memory access while the Cx4 is running. I might add that stuff later but it's nothing that either of MMX2 or MMX3 rely on to work correctly, I think.


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