aarkay_14 wrote:
So, is this possible?, do we have a CV3 in MMC3 mapper, that would become really nice for a multicart..
Yeah i was alway's imagining Castlevania 3 to be ported from mmc5 to the mmc3 chip as i could not see why it would perse need an mmc5 chip to run it, because me idea was that that game does not take any advantage of it over the mmc3 chip.
But if it is true that the mmc 3 chip only supports bankswitching of 4KB &8KB and what if it only supports of max amount of data to handle,and what if the mmc5 chip supports a higher amount of stored data and also can handle bankswitching of 16KB of data in wich castlevania 3 does take advantage of ir?? Well then we not only have to to reverse engineer that game but we also have to sacriffie alot of world,levels or redesign them to fit within the 8KB limit.
The main reason why we want to see this game running on a mmc3 chip is because to make it compatible with the powerpak ,famiclones and emulators whose don't support/handle the mmc5 chip: