Espozo wrote:
hawken wrote:
The idea of the game was to shoot ink on all the grey surfaces and colour them.
It just appeared to me that they'd be colored just by changing the 16x16 tile's palette? Because this would probably look terrible to be honest.
I figure you could actually make ink appear as it does in the game if you were to make every surface visible to the camera. (Everything is undetailed because I'm too lazy.)
Attachment:
NES Splatoon.png
The part of the floor that would be "inkable" would be 16 pixels wide and tall, as it would use its own palette (and is why the slope does not have a while line, unfortunately). However, this would probably take more than 256 tiles, (especially with different tiles for inked surfaces) which I think would severely limit your options on what mapper to chose. (MMC5 only? Hopefully not.) Additionally, while it's not too apparent in that shot, the perspective doesn't really make sense. However, the perspective on the Donkey Kong Country games never made any sense either, for example:
Cool mockup, it might eat into the tile budget heavily though, the level only barely fit in the tileset. Theres a few NES games that use this quirky double perspective isn't there?
For the gameplay, one has to get away from the idea of painting the floor, and make it about painting the walls, then using the walls to traverse to higher parts of the level. The tile colouring was intended to use a sprite overlay that dripped ink on the tile. (we never got this far though)
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