More NSF Requests
Moderator: Moderators
Re: More NSF Requests
Some more Poor-Quality Video Games Of Dubious Origin™
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- Mortal Kombat 3.nsf
- (11.77 KiB) Downloaded 90 times
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- Mickey Mania 7.nsf
- (14.2 KiB) Downloaded 95 times
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- LIKO Study Cartridge 3-in-1.nsf
- (3.81 KiB) Downloaded 92 times
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- Shisen Mahjong - Seifuku Hen.nsf
- (9.37 KiB) Downloaded 89 times
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- Shisen Mahjong 2.nsf
- (8 KiB) Downloaded 92 times
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Re: More NSF Requests
I don't want to single out anyone, but here's a short list:Karmic wrote:Now how about you tell me which NSFs caused you to write this instead of being pointlessly vague?
Electrician and Fleet Commander initialize $4017 to $C0 (Electrician lets the FDS BIOS do that), which the NSFs lack. The same thing with T.M.N.T. II and Track & Field II. All of Karmic's NTSC NSF files that I have checked have the correct playback rate, all of MrNorbert1994's NTSC NSF files that I have checked have the wrong playback rate. There are likely others that I have not checked. That's why I made a general comment instead of enumerating all the files that are affected.
I always try to remember to put a $4017 write in the NSF Init routine even if the original game writes nothing/$00/$40, because many popular NSF players don't seem to know about the proper power-on state.
One might argue that the difference is not audible for a particular game, but to prove that it is not audible, you would have do to an A/B comparison of an NSF without and one with $4017 initialization. Just always including a $4017 write for safety seems less troublesome.
The difference in playback rates is not immediately audible during simple playback, but becomes relevant when creating NSFEs files from NSF files, and the song lengths and fade-out times from official soundtracks suddenly end up being off by several seconds.
- MrNorbert1994
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Re: More NSF Requests
Well, I'm hell not going to change the playback rate in my NSFs, (over 4000) since as long as they work on emulators and on hardware who cares...
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Re: More NSF Requests
Maybe you could change it for future NSFs at least.
- MrNorbert1994
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Re: More NSF Requests
OK...NewRisingSun wrote:Karmic wrote:Now how about you tell me which NSFs caused you to write this instead of being pointlessly vague?[/quote
The difference in playback rates is not immediately audible during simple playback, but becomes relevant when creating NSFEs files from NSF files, and the song lengths and fade-out times from official soundtracks suddenly end up being off by several seconds.
We aren't fussing with NSFEs for a reason.
NSFEs are invented for people who have no idea how to rip, and have no basic knowledge about how lookup-tables work.
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Re: More NSF Requests
NSFEs were invented by people who wanted track names and track lengths in the files. If the playback rate is wrong in the NSF header, then the song will have a different length between hardware players that usually ignore the field and emulators that honor it.
- MrNorbert1994
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Re: More NSF Requests
I understand that, but like I said, we won't fuss with it.
For me: when I want to listen an NSF I just fire up my player / emulator whatever and that's all.
I don't care for fadeouts and tracknames.
Not to mention, you can do track naming in NSFs, by writing a text in the end of file in the NSF.
You just need to watch that part via hex editor or a notepad that's all.
For example Karmic's 8Bit Music Power NSFs has a feature like this.
For me: when I want to listen an NSF I just fire up my player / emulator whatever and that's all.
I don't care for fadeouts and tracknames.
Not to mention, you can do track naming in NSFs, by writing a text in the end of file in the NSF.
You just need to watch that part via hex editor or a notepad that's all.
For example Karmic's 8Bit Music Power NSFs has a feature like this.
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Re: More NSF Requests
What, you insist on putting the wrong rate in future NSFs just for the heck of it?I understand that, but like I said, we won't fuss with it.
- MrNorbert1994
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Re: More NSF Requests
Because that's what I got used to.
end of story
end of story
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Re: More NSF Requests
That's the dumbest possible reason. You're pathological.
- MrNorbert1994
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Re: More NSF Requests
If this makes you happy...
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- Cadillac (Sample) (SFX).nsf
- (7.92 KiB) Downloaded 81 times
Re: More NSF Requests
More strikes off the unripped games list.
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- Facemaker.nsf
- (30.72 KiB) Downloaded 93 times
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- Education Games 18-in-1.nsf
- (3.65 KiB) Downloaded 97 times
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- Bishoujo Sexy Puzzle.nsf
- (9.69 KiB) Downloaded 90 times
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- Super Sky Kid.nsf
- (23.81 KiB) Downloaded 98 times
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- Smash Ping Pong.nsf
- (17 KiB) Downloaded 90 times
Re: More NSF Requests
A whole series of FDS porno games. Hm.
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- Comic Sakka Series Touma Senki #5 - Youjuu Rudo no Chousen.nsf
- (5.74 KiB) Downloaded 85 times
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- Comic Sakka Series Touma Senki #4 - Tenkuu Ryuumaou Fukkatsu.nsf
- (5.74 KiB) Downloaded 86 times
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- Comic Sakka Series Touma Senki #3 - Ryuujin Sensei Kikiippatsu.nsf
- (6.27 KiB) Downloaded 87 times
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- Comic Sakka Series Touma Senki #2 - Mermaid no Gyakushuu.nsf
- (6.27 KiB) Downloaded 88 times
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- Comic Sakka Series Touma Senki #1 - Mashoujo Gakuen Evil.nsf
- (6.27 KiB) Downloaded 93 times
Re: More NSF Requests
More.
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- Wu Shi Hun.nsf
- (28.38 KiB) Downloaded 86 times
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- Dong Sheng English Sound-Word Blaster.nsf
- (8.34 KiB) Downloaded 96 times
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- Casino de Pink.nsf
- (4.21 KiB) Downloaded 83 times
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- BodyConQuest I - Abakareshi Musume Tachi.nsf
- (63.66 KiB) Downloaded 89 times
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- Posts: 1510
- Joined: Thu May 19, 2005 11:30 am
Re: More NSF Requests
Thank-you for proving my point, Karmic: Attached NSF is your Wu Shi Hun NSF with the correct $4017 write added. Note how the guitar-like instrument right in the first song now sounds like in the game, while it sounds plucked too fast in your file.
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- Wu Shi Hun_fixed.nsf
- (28.39 KiB) Downloaded 119 times