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 Post subject: Re: More NSF Requests
PostPosted: Fri Dec 29, 2017 8:55 pm 
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NewRisingSun wrote:
May I remind the rippers to always check whether the game from which you are ripping an NSF writes $80 or $C0 to $4017, and if it does, to include that write in the NSF file? Otherwise you will be producing NSF files that other people will have to correct sooner or later. Not incorporating that register write can change the sound output in very subtle ways. You can leave that write out of the NSF file only if the game writes $00 or $40 to $4017, because that resembles the NES' power-up state.

Now how about you tell me which NSFs caused you to write this instead of being pointlessly vague?


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 Post subject: Re: More NSF Requests
PostPosted: Fri Dec 29, 2017 11:07 pm 
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Some more Poor-Quality Video Games Of Dubious Origin™


Attachments:
Mortal Kombat 3.nsf [11.77 KiB]
Downloaded 18 times
Mickey Mania 7.nsf [14.2 KiB]
Downloaded 17 times
LIKO Study Cartridge 3-in-1.nsf [3.81 KiB]
Downloaded 16 times
Shisen Mahjong - Seifuku Hen.nsf [9.37 KiB]
Downloaded 15 times
Shisen Mahjong 2.nsf [8 KiB]
Downloaded 16 times
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 Post subject: Re: More NSF Requests
PostPosted: Sat Dec 30, 2017 3:12 am 
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Karmic wrote:
Now how about you tell me which NSFs caused you to write this instead of being pointlessly vague?
I don't want to single out anyone, but here's a short list:
Electrician and Fleet Commander initialize $4017 to $C0 (Electrician lets the FDS BIOS do that), which the NSFs lack. The same thing with T.M.N.T. II and Track & Field II. All of Karmic's NTSC NSF files that I have checked have the correct playback rate, all of MrNorbert1994's NTSC NSF files that I have checked have the wrong playback rate. There are likely others that I have not checked. That's why I made a general comment instead of enumerating all the files that are affected.

I always try to remember to put a $4017 write in the NSF Init routine even if the original game writes nothing/$00/$40, because many popular NSF players don't seem to know about the proper power-on state.

One might argue that the difference is not audible for a particular game, but to prove that it is not audible, you would have do to an A/B comparison of an NSF without and one with $4017 initialization. Just always including a $4017 write for safety seems less troublesome.

The difference in playback rates is not immediately audible during simple playback, but becomes relevant when creating NSFEs files from NSF files, and the song lengths and fade-out times from official soundtracks suddenly end up being off by several seconds.


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 Post subject: Re: More NSF Requests
PostPosted: Sat Dec 30, 2017 3:27 am 
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Well, I'm hell not going to change the playback rate in my NSFs, (over 4000) since as long as they work on emulators and on hardware who cares...

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 Post subject: Re: More NSF Requests
PostPosted: Sat Dec 30, 2017 3:30 am 
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Maybe you could change it for future NSFs at least.


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 Post subject: Re: More NSF Requests
PostPosted: Sat Dec 30, 2017 3:36 am 
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NewRisingSun wrote:
Karmic wrote:
Now how about you tell me which NSFs caused you to write this instead of being pointlessly vague?[/quote
The difference in playback rates is not immediately audible during simple playback, but becomes relevant when creating NSFEs files from NSF files, and the song lengths and fade-out times from official soundtracks suddenly end up being off by several seconds.


OK...

We aren't fussing with NSFEs for a reason.

NSFEs are invented for people who have no idea how to rip, and have no basic knowledge about how lookup-tables work.

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 Post subject: Re: More NSF Requests
PostPosted: Sat Dec 30, 2017 3:37 am 
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NSFEs were invented by people who wanted track names and track lengths in the files. If the playback rate is wrong in the NSF header, then the song will have a different length between hardware players that usually ignore the field and emulators that honor it.


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 Post subject: Re: More NSF Requests
PostPosted: Sat Dec 30, 2017 3:44 am 
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I understand that, but like I said, we won't fuss with it.
For me: when I want to listen an NSF I just fire up my player / emulator whatever and that's all.
I don't care for fadeouts and tracknames.

Not to mention, you can do track naming in NSFs, by writing a text in the end of file in the NSF.
You just need to watch that part via hex editor or a notepad that's all.

For example Karmic's 8Bit Music Power NSFs has a feature like this.

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 Post subject: Re: More NSF Requests
PostPosted: Sat Dec 30, 2017 3:46 am 
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Quote:
I understand that, but like I said, we won't fuss with it.
What, you insist on putting the wrong rate in future NSFs just for the heck of it?


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 Post subject: Re: More NSF Requests
PostPosted: Sat Dec 30, 2017 3:54 am 
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Because that's what I got used to.

end of story

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 Post subject: Re: More NSF Requests
PostPosted: Sat Dec 30, 2017 3:56 am 
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That's the dumbest possible reason. You're pathological.


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 Post subject: Re: More NSF Requests
PostPosted: Sat Dec 30, 2017 4:03 am 
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If this makes you happy...


Attachments:
Cadillac (Sample) (SFX).nsf [7.92 KiB]
Downloaded 13 times

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 Post subject: Re: More NSF Requests
PostPosted: Sat Dec 30, 2017 4:15 am 
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More strikes off the unripped games list.


Attachments:
Facemaker.nsf [30.72 KiB]
Downloaded 13 times
Education Games 18-in-1.nsf [3.65 KiB]
Downloaded 14 times
Bishoujo Sexy Puzzle.nsf [9.69 KiB]
Downloaded 14 times
Super Sky Kid.nsf [23.81 KiB]
Downloaded 15 times
Smash Ping Pong.nsf [17 KiB]
Downloaded 16 times
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 Post subject: Re: More NSF Requests
PostPosted: Sat Dec 30, 2017 5:44 am 
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A whole series of FDS porno games. Hm.


Attachments:
Comic Sakka Series Touma Senki #5 - Youjuu Rudo no Chousen.nsf [5.74 KiB]
Downloaded 15 times
Comic Sakka Series Touma Senki #4 - Tenkuu Ryuumaou Fukkatsu.nsf [5.74 KiB]
Downloaded 16 times
Comic Sakka Series Touma Senki #3 - Ryuujin Sensei Kikiippatsu.nsf [6.27 KiB]
Downloaded 15 times
Comic Sakka Series Touma Senki #2 - Mermaid no Gyakushuu.nsf [6.27 KiB]
Downloaded 15 times
Comic Sakka Series Touma Senki #1 - Mashoujo Gakuen Evil.nsf [6.27 KiB]
Downloaded 16 times
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 Post subject: Re: More NSF Requests
PostPosted: Sat Dec 30, 2017 9:22 am 
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More.


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Wu Shi Hun.nsf [28.38 KiB]
Downloaded 16 times
Dong Sheng English Sound-Word Blaster.nsf [8.34 KiB]
Downloaded 16 times
Casino de Pink.nsf [4.21 KiB]
Downloaded 15 times
BodyConQuest I - Abakareshi Musume Tachi.nsf [63.66 KiB]
Downloaded 16 times
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